Nemesis has a plan to enslave humanity through his digital revolution, but a crack federal agent has infiltrated his team of henchmen and plans to bring him down from the inside. Can she stop him b...
Nemesis has launched his biggest plan yet and has an elite team of henchmen making it happen, unaware that one of them is a mole and working for the FBI. Is she really prepared to do all the terrib...
Carnage. The Hulk. Namor. Clea. Wolverine. Five of the most dangerous loners and antiheroes in the Marvel Universe. Nothing could make them work together…but Bucky Barnes and the Black Widow are go...
DOUBLE TROUBLE! The team is tested when the Killuminati turn one of their own against them! As Namor struggles to break free of his dark double's control, the New Avengers struggle to survive his o...
To prevent the collision of our universe with another, the Illuminati must reassemble NOW! It's the Marvel Universe's most powerful and brilliant team: Black Panther, Iron Man, Dr. Strange, Black B...
MAXWELL LORD MAKES HIS MOVE! Kamal has been kidnapped! Stolen away from the protection of both the New Gods and the Justice League, the child is now in the possession of Maxwell Lord--but what does...
THE VILLAINS OF THE FOURTH WORLD IN THE VOID! Deep in space, in an uncharted corner of the cosmos, lies an enigma--unimaginably massive while simultaneously empty, containing the echoes of an evil ...
Deep in the cosmos, an intergalactic inquisition descends upon Apokolips and New Genesis, carrying with it a sinister message: convert or be destroyed. Meanwhile on Earth, Mister Miracle and Big Ba...
THE FATE OF THREE WORLDS HANGS IN THE BALANCE! New Genesis. Apokolips. Earth. Three worlds in the warpath of the deadly interstellar inquisition known as the Nyctari. Three worlds on the verge of a...
A GOD HAS FALLEN! In the wake of the Nyctari invasion of New Genesis, a hero is laid to rest. Black Racer, speeding through deep space, must deliver his fallen comrade back to the Source. Bear witn...
THE NEW GODS ON EARTH! As the former residents of New Genesis attempt to find their footing as Earth's newest inhabitants, the Justice League remains split concerning whether it should allow the Ne...
THE BALANCE OF POWER IS SHIFTING... The New Gods find themselves assimilating as Earth's new residents, but this transition is not without its difficulties. The New Gods and the Justice League have...
LEARN THE DEFINITIVE HISTORY OF THE DC UNIVERSE! In celebration of 90 years of DC, super fan and writer Mark Waid turns back time to the very beginning of the DC Universe in a four-issue miniseries...
SUPERMAN CRASH-LANDS AND BATMAN EMERGES! The DC Universe as we know it begins to take shape as a mysterious ship crash-lands in Smallville, and years later, Superman makes his debut. Meanwhile, in ...
THE FALLOUT OF A CRISIS! Following the cataclysmic events of Crisis on In?nite Earths, the DC Universe is forever changed. Torches are passed as legacy heroes like Wally West embrace the mantles of...
Everyone who was invited to the house knows Walter - well, they know him a little, anyway. Some met him in childhood; some met him months ago. And Walter's always been a little... off. But after th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '