Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formatio...
Wolf Guard bedeck their Terminator armour with totems and marks of honour gained over years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmless...
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they a...
Having surrendered to the terrible curse that the Canis Helix afflicts, the Wulfen are a grotesque distortion of the power of the Space Wolves. Loping forward at a preternatural pace, due to the st...
The Throne of Hell has sat vacant and empty since issue #100 of Spawn. After the death of Malebolgia at the hands of Al Simmons, no one has proven themselves worthy enough to claim the power of the...
Bludd's new assassin is hot on Spawn's heels, and without the ability to disappear into the shadows, it's only a matter of time before he finds him. Will this be their final face-off?
Keep your friends close and your enemies closer. That's how the old saying goes. Al doesn't typically like working with a partner, especially one that may have ties to Heaven and Hell. But she stil...
Spawn and Lyra are getting closer and closer to Bludd's inner circle, but what they discover will change everything Al thought he knew about the Dead Zones.
New threats have emerged from the shadows. With the Dead Zones returning to normal, several new power players have shown up on the scene, jostling for control of the demonic underworld.
Spawn struggles to hold back the threats spilling out from Hell, and unfortunately for him, an old adversary just showed up with a few friends. Al Simmons is going to have a bad day.
Spawn has always been the Alpha, but now there is a new big dog in town looking to make a name for themselves. And to be the man, you've got to beat the man!
In the aftermath of Hell's assault on Heaven, Spawn finds himself with a surprising new ally. Not one that cares for humanity as Al Simmons does, but one that wants to maintain the status quo. Spaw...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '