From the early days of Batman's crimefighting career, this new edition of the classic mystery involves a killer who strikes only on holidays. Working with Harvey Dent and Lieutenant Gordon, Batman ...
Written by Ed Brubaker Art by Doug Mahnke, Patrick Zircher, Aaron Sowd and Steve Bird Cover by Doug Mahnke Witness Batman's first encounter with The Joker in this volume collecting the graphic nov...
Written by Bill Finger, Doug Moench, Alan Grant, John Ostrander, Paul Dini, and Jason Aaron Art by Bob Kane, Don Newton, Norm Breyfogle, Joe Staton, Kelley Jones, Don Kramer, Jason Pearson, and oth...
DC's Dark Knight first emerged from the shadows in the pages of Detective Comics in 1939, when young Bruce Waye vowed to avenge his parents' murder and fight for justice in crime-ridden, corrupt Go...
The Caped Crusader has never been stopped. Not by the Joker. Not by Two-Face. Not even by the Justice League. But now, in the wake of DC UNIVERSE: REBIRTH, Batman faces his most challenging foe eve...
In this new trade paperback, a series of brutal murders rocks not only Gotham City to its core but also the Caped Crusader himself when the prime suspect is one of Batman's closest allies: Dick Gra...
Before the Batcave and Robin, The Joker and the Batmobile, there was ZERO YEAR. The Riddler has plunged Gotham City into darkness. How will a young Dark Knight bring his beloved hometown from the b...
Somebody is scouring Gotham for a very powerful book, and they're covering their tracks with acts of horrific book-related terrorism. That book's power flows from Fabletown, which means it has fall...
Written by Ed Brubaker, Bill Willingham and others Art by Sean Phillips, Pete Woods and others Cover by James Jean The final volume of WARGAMES collects BATMAN #633, BATGIRL #57, CATWOMAN #36, ROB...
After years of epic battles, the Dark Knight finally finds a way to cure the twisted mind of his archenemy. The Joker...is now sane. The Clown Prince of Crime has now changed his ways, fighting for...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '