Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their p...
Lines are blurred as Eiko Hasigawa and Catwoman start playing too nice with one another and each lets their guard down and in a ruthless city like Gotham, you can t trust anyone but yourself to...
CATWOMAN TAKES ON TOKYO! Selina arrives in Tokyo looking for an old ally and a much-needed respite. Unfortunately for the feline fatale of crime, her enemies are already one step ahead of her. As s...
CATWOMAN ON THE BRINK! As Catwoman's life hangs in the balance, Selina's mind drifts back to her final days as Evie Hall and the deadly events that led her to discard that identity and return to Go...
A THRILLING NEW YEAR OF CATWOMAN BEGINS HERE! Selina Kyle is on the hunt for a precious item from her childhood connected to her mother. But when she tracks down its whereabouts, it leads her to......
The boys are back! Picking up where the sensational Adventures of the Super Sons left off, the son of Batman and the son of Superman are back in the spotlight and ready to give evil a good spanking...
A MYSTERIOUS BEING FROM THE FUTURE APPEARS! The Challengers continue to investigate the after effects of the Darkseid shockwave. The latest mission draws Prof Haley along with Ray Palmer (The Atom)...
THE MYSTERY OF DARKSEID'S DEATH DEEPENS! The Challengers continue to investigate Darkseid anomalies throughout the universe...and...within themselves...? As more Challs members face isolation aboar...
One of the great team names in Marvel history returns, in incredible new fashion! After the fallout of CIVIL WAR II, Ms. Marvel, Nova and Spider-Man quit the Avengers and strike out on their own! A...
Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroy...
War Dog-class Knights act as hunting packs for their Dread Household. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadow cast by larger Knights...
Vashtorr is the Soul Forge King, a daemonic demigod of unrestrained invention and abominable artifice. When the Arkifane takes physical form, it is as a horror of pallid flesh stretched over infern...
Accursed Cultists have diverse and terrifying origins – whether born of dark ritual, empyric experimentation, or the predation of malign entities, these abberations are herded into battle as lurchi...
The roar of a Chaos Biker's engine fires the damned soul of its rider to acts of greater recklessness. They trail brimstone and death in their wake as the harbingers of the dark legions.Chaos Biker...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field i...
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery...
The power-hungry veterans known as Chosen are amongst the most experienced and ruthless fighters of the Heretic Astartes. Granted – or having seized – their warband’s most powerful weapons, these w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '