The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm...
Adrax Agatone, the Salamanders 3rd Company Captain, is a tightly focused force of destruction, striking hard and true in battle without tiring. He leads his brethren into combat, wielding a mighty ...
Fyrri Askar has participated in countless battles, winning honour and glory with blade and boltgun. Now, he serves as Battle Leader for his task force, utilising his hard‑earned battlefield experie...
The T'au Empire employs advanced firepower and complex metastrategies in its quest to enlighten the galaxy, each suited to different environments, objectives, and enemies. The Sudden Dawn Cadre spe...
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level sal...
Tyranids come in a shocking variety of forms, each more terrible than the last. Small disruption forces have been observed, led by a so-called Parasite of Mortrex. Forces are protected by slab-armo...
The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger ...
The Daemon Prince Vorrakh has spilled oceans of blood, but it's never enough. He leads a pack of crazed killers in a never-ending quest to collect skulls for Khorne. His Master of Executions helps ...
SPINNING OUT OF THE PAGES OF THE FREE COMIC BOOK DAY CONAN SPECIAL! CONAN OF CIMMERIA has encountered Stygian sorcery and snake-sent creatures many times in his grand adventures, but he has never ...
The second oversized hardback of the award-winning crime series from Ed Brubaker and Sean Phillips is finally here! The first edition has gone through four printings, in sellout after sellout, and ...
This is the story that changed the DC Universe forever. A mysterious being known as the Anti-Monitor has begun a crusade across time to bring about the end of all existence. As alternate earths are...
Join familiar faces from Critical Role’s smash-hit first campaign in Critical Role: Vox Machina Origins!Roguish twins Vax'ildan and Vex'ahlia investigate a curse afflicting the impoverished citizen...
Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is n...
A Lord Discordant is a machine-obsessed heretic who scuttles across the battlefield atop a Helstalker mount, all the while exuding a palpable aura of anarchy. His mere presence short-circuits machi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '