While Flash and Rick launch a daring assault on Ice Station Earth to rescue Dale and stop Kro-Tan, the team rallies an army of living wooden soldiers to defend the Seven Nations from an unstoppable...
THE DEPARTMENT OF TRUTH Celebrates its 5th Anniversary with an Extra-length #0 Issue! A new day has dawned at the Department of Truth. Lee Harvey Oswald and his ruthless new recruits are ready to d...
Fact: Martin Barker is the most dangerous man in America. Fact: Martin Barker is always two steps ahead of his opponents. Fact: As the Department of Truth makes a desperate play to preserve its exi...
'Beward the Hat Man.' High school outcast Frank is addicted to finding the darkest corners of the internet. But now those dark corners are reaching through the screen with very long fingers and ver...
A missing girl. A monster that can’t exist. Government agents dressed all in black. Linking them all is Frank, a teenage hacker racing against the clock to solve this impossible puzzle before her w...
END OF STORY ARC Frank is desperate to find the Hat Man in the hopes of saving her friend. But the more people who believe in the Hat Man…the more real he becomes. Which means the Department of Tru...
ASEMA'S IDENTITY REVEALED?! The shadows of Gotham extend and darken as Asema's bladed grip on the city's underworld tightens. Now, while Batman struggles to keep his city safe, he begins to suspect...
ASEMA'S BLOODY REIGN OF TERROR CONTINUES! Batman has employed the full force of the Bat-Family to uncover the mystery of the murders that continue across Gotham. But even Batman's most trusted alli...
TOO CLOSE TO HOME! Keep your friends close and your enemies closer. Batman has never particularly abided by that adage--at least, he didn't think he did. But now, as his latest case veers closer an...
TOO CLOSE TO HOME! Keep your friends close and your enemies closer. Batman has never particularly abided by that adage--at least, he didn't think he did. But now, as his latest case veers closer an...
A DANGEROUS NEW DAY DAWNS IN GOTHAM! In the wake of Asema's murderous rampage, a new threat to Gotham--and the world at large--has been exposed. Still reeling from personal revelations about his pa...
AN UNLIKELY ALLIANCE! Stranded far from home, Batman, Harvey Bullock, and the Penguin must form a shaky alliance to bring down the age-old immortality cult known only as Elixir. But as tensions ris...
AN EPIC, STAR-STUDDED, OVERSIZE CELEBRATION 1,100 ISSUES IN THE MAKING! Written by Tom Taylor, Greg Rucka, Mariko Tamaki and Dan Watters Art by Mikel Janin, Alvaro Martinex Bueno, Amancay Nahuelpan...
A NEW ARC, THE COURAGE THAT KILLS, BEGINS HERE! Criminals are a superstitious and cowardly lot. Batman has long depended on this mantra to uphold justice in Gotham City. But what if Gotham was a ci...
Batman and Robin take on the waddling criminal mastermind known as the Penguin in his historic first appearance in the pages of Detective Comics. Will the Caped Crusader and Boy Wonder be bested by...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '