The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
AS MY MOTHERS MADE ME, PART ONE! The Tetracide was a much greater threat than Wonder Woman had imagined for her first battle on the surface--but The Tetracide was child's play compared to negotiati...
THE ROGUES PRESS THE ATTACK! Wally's back is up against the wall as the Rogues bear down on him. Can he evade capture and harness some of his newfound speed, or is he already at the finish line?
THE SECOND ARC OF ABSOLUTE SUPERMAN BEGINS HERE! The next big arc of this red-hot series begins here, as Superman finds himself caught between the opposing forces of the nefarious Lazarus Corp and ...
RA'S AL GHUL SETS HIS SIGHTS ON SUPERMAN! Superman's true enemy stands revealed. The notorious Ra's al Ghul, lord of Lazarus Corp, murderer of millions, has plans for the Last Son of Krypton. Will ...
THREE-WAY DANCE, ALL-OUT WAR! FISK vs. MR. NEGATIVE vs. MYSTERIO with SPIDER-MAN and his allies caught in the middle! Will the SINISTER SIX destroy New York before they destroy each other?!
CAN DIANA ESCAPE THE MAZE?! The temptation of everything Diana has ever wanted lies just inside, but also, untold horrors and no known escape. Diana has entered the maze, and nothing will ever be t...
The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
HAL PRESSES THE ATTACK! The remains of Evergreen are scavenged for clues as to what happened to this quaint small town. Meanwhile, Jo faces down the hulking threat of Hal Jordan!
GOTTA. GO. FLASH-FAST. It's a crossover event unlike any other! The monstrous Darkseid crosses dimensions to invade the world of Sonic the Hedgehog, seeking the ultimate power. Sonic and his friend...
HAL JORDAN: CURSED! Hal Jordan has been overcome by his curse and has turned his sights on Jo! Can the new Lantern figure out how to hold her ground, or will her light be extinguished for good?
TURF WAR IN NEW YORK! THE SINISTER SIX VS. THE TWO SPIDER-MEN! All is not well in New York with the Sinister Six at war with each other! Fortunately, Spider-Man's not facing this one alone...catch ...
JEFF LEMIRE AND DUSTIN NGUYEN RETURN TO SPOTLIGHT THE EARLY DAYS OF A VERY DIFFERENT DYNAMIC DUO, WITH A VERY DIFFERENT DYNAMIC. Batman has a new Robin: a rash, impulsive, reckless kid with a troub...
THE IMPOSSIBLE JOB" BOBA FETT finds himself trapped in a situation he seemingly can't get out of! The EMPIRE and an extreme REBEL faction are after the same bounty! Fett needs to track down a deadl...
The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '