The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
THE MARTIAN MARCHES INTO MADNESS! Ideas explode like atom bombs, minds melt, and colors clash in the darkness behind the eyes of every person on the planet. It's Green Martian versus White Martian,...
HAL PRESSES THE ATTACK! The remains of Evergreen are scavenged for clues as to what happened to this quaint small town. Meanwhile, Jo faces down the hulking threat of Hal Jordan!
THE OMEGA MEN IN PURSUIT! The mysterious Omega Men have chased the Superman around the world, determined to plead their case: that only with his help and by unleashing the full scope of his terrif...
WILL THE PARTY END HERE FOR ABSOLUTE BATMAN? With his friends lives at stake, will a broken, beaten, and ultimately defeated Bruce Wayne finally compromise and give up both himself and his morals t...
AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
KYLE HIGGINS AND MAT GROOM KICK-START A NEW SCI-FI BATMAN EPIC! Humanity broke the barrier between our universe and our universe's shadow. From the void came horri?c apparitions that craved nothing...
THE MARTIAN IN A CITY-WIDE BLACKOUT! An attack on Middleton power stations! A city-wide blackout! As night falls, dark sides are unleashed! It’s John Jones and the Martian against a city full of ps...
GOTTA. GO. FLASH-FAST. It's a crossover event unlike any other! The monstrous Darkseid crosses dimensions to invade the world of Sonic the Hedgehog, seeking the ultimate power. Sonic and his friend...
HAL JORDAN: CURSED! Hal Jordan has been overcome by his curse and has turned his sights on Jo! Can the new Lantern figure out how to hold her ground, or will her light be extinguished for good?
TURF WAR IN NEW YORK! THE SINISTER SIX VS. THE TWO SPIDER-MEN! All is not well in New York with the Sinister Six at war with each other! Fortunately, Spider-Man's not facing this one alone...catch ...
THIS IS IT! SPRING INTO THE SUMMER OF SUPERMAN! The Man of Steel and his universe of friends, family, allies, and rogues is in for some big changes, and it all starts in the Summer of Superman Spec...
The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
The crossover you've pined for but never thought possible: DEADPOOL and BATMAN cross swords and batarangs as MARVEL and DC unite for the first time in decades! WADE WILSON has been hired for a job ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '