Part two of a four-part Marvel cosmic event! Against the fallout of someone mysteriously killing the rulers of the Marvel galactic empires, the fires of war are lit! As that conflict simmers, NOVA ...
LOOK OUT NEW YORK! A previously dormant Godzilla has been angrily awoken and begun carving a path of annihilation as Earth's Mightiest Heroes band together to try and stop it's cataclysmic rampage!...
SUPERSTARS JEFF LEMIRE AND DUSTIN NGUYEN REUNITE TO TELL THE STORY OF THE SECOND BOY WONDER! A mysterious and well-armed assassin known only as Wraith has arrived in Gotham and set his sights on Ja...
In this issue: The mysterious entity deep beneath the surface of Planet Amzot is slowly awakening, performing inscrutable actions using unknown technology, and possibly even generating new forms of...
Jonny Quest and Hadji have travelled into the far-flung future and face to face with one peeved Space Ghost. Now the mystery of how takes center stage. Meanwhile, back in 1960s Nevada, Space Ghost'...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
AN UNLIKELY ALLIANCE! Stranded far from home, Batman, Harvey Bullock, and the Penguin must form a shaky alliance to bring down the age-old immortality cult known only as Elixir. But as tensions ris...
WHAT HAS ROBIN SO DISTRACTED?! The gangs of Gotham enact their plan to take back their city from the General! Meanwhile, something's distracting Robin in the field--but is there anything Batman can...
HEAT WAVE ATTACKS! Wally's going to need to learn to handle the heat as he faces down the monstrous Heat Wave! Can he evade his fiery grasp, or will the young speedster be burned to a crisp?!
GRANT MORRISON AND ANDY KUBERT'S EPIC BATMAN & SON STORYLINE IN FACSIMILE FORMAT! A welcome lull in Gotham crime convinces Bruce Wayne he's overdue for one of his patented carefree billionaire ...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
MINISERIES FINALE The roots of the Adventureman family tree drink deep from the darkest heart of the Pacific Ocean in this underwater epic with frogmen assassins, killer mermaids, and a lost Leopar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '