'THE ESCAPE' AFTERMATH The great love story of our time as man and spaceship are brought back together in a tearful reunion. Er...HAN gets the FALCON back. It's not just about the escape-it's...
Two issues featuring tales of the Star Wars underworld! First, Sana and Lando join forces on Coruscant to swindle some credits! Then, Han and Chewie go back to smuggling for a Hutt?! Rated T
Lando has made off with one of the most expensive ships in the galaxy... But now, one of the most deadly, effective trackers around is on his tail. Get swindled by the smoothest talker in space...
EVERYTHING CHANGES! • Phase one of Star Wars: The High Republic reaches its galaxy-shaking conclusion. • Only one person can save the Jedi from the mysterious monsters that stalk Starlight Beacon...
EVERYTHING CHANGES! • Phase one of Star Wars: The High Republic reaches its galaxy-shaking conclusion. • Only one person can save the Jedi from the mysterious monsters that stalk Starlight Beac...
Aphra Jr. and Sr. have stumbled upon an ancient Jedi citadel but it appears that some form of life has survived and they are NOT happy to be disturbed. Rated T
Aphra Jr. and Sr. have stumbled upon an ancient Jedi citadel but it appears that some form of life has survived and they are NOT happy to be disturbed. Rated T
REBELS AND ROGUES! 'The evil lord Darth Vader, obsessed with finding young Skywalker, has dispatched thousands of remote probes into the far reaches of space...' That's right - you remember the op...
COLLISION COURSE" • Reeling from the events on JEKARA and forced to confront the reality of her own choices and losses, LEIA ORGANA meets QI'RA to discuss the person they both have in common - her...
Aphra's father has led her straight into danger - of course. Her business on Yavin 4 concluded, Aphra journeys off in search of one of the most powerful weapons imaginable! Rated T
THE DAWN ALLIANCE - PART 2 OF 3 "The Last Division" • The fate of THE REBEL ALLIANCE FLEET is at stake, as its last remaining divisions face off in battle against the brutal tactics of COMMANDER E...
THE TERRIFYING CONCLUSION OF THE BIGGEST STAR WARS COMIC EVENT OF THE YEAR! The final triumph of THE SCOURGE! How can THE REBELLION & THE EMPIRE combat such a threat? UNLIKELY ALLIES join force...
OUT OF BALANCE, OUT OF TIME!!! o KEEVE TRENNIS and bond-twin TEREC have defected to the villainous NIHIL. o With AVAR KRISS and her former master closing in, Keeve must make a terrible choice. Can...
THE FIRST TEMPTATION OF LUKE SKYWALKER! After learning the true identity of his father, LUKE continues his training and prepares for the inevitable showdown, determined never to follow the path ...
THE PATH TO VICTORY! • The Rebel Fleet is reunited at last, and Leia Organa, Mon Mothma and the other Alliance leaders send a strong message to the galaxy that the resistance to Palpatine's rule r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '