TERROR IN ARKHAM TOWER! Desperate to question Scarecrow about the recent plague of Memento killings, Batman must fight his way through a full-scale breakout at Arkham--but when Memento enters the f...
MEMENTO'S GRUESOME RAMPAGE ACROSS GOTHAM CONTINUES! A hospital erupts in flames. A boat careens into a dock. Fresh corpses are found in the ruins of Arkham Asylum. These are but a few of Gotham's h...
JASON TODD TO THE RESCUE?! As Memento's reign of terror continues, the city's inhabitants find themselves locked in fear as Gotham awaits his next move. Meanwhile, Damian Wayne doubts if Batman and...
A COSMIC THREAT ENCROACHES ON GATEWAY CITY! Wonder Woman has thrown everything she can think of at The Tetracide, and still it pushes forward, devouring Gateway City. With everything on the line, D...
THE SHOCKING ORIGIN OF DIANA'S DEADLY WEAPONS! Diana defied the will of the gods in leaving Hell, and Hades, lord of the underworld, takes that personally...but when he interrogates her, her tales ...
THE SHOCKING ORIGIN OF DIANA'S DEADLY WEAPONS! Diana defied the will of the gods in leaving Hell, and Hades, lord of the underworld, takes that personally...but when he interrogates her, her tales ...
DIANA, LOST IN THE UNDERWORLD! Diana has escaped The Underworld once before; can she do it again? It's a moment Diana and Circe have always known would come, but when the time actually arrives...th...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
THE ORIGINAL HUSH SAGA CONTINUES WITH FACSIMILE EDITIONS! With Superman under the chemical control of Poison Ivy, Batman and Catwoman must bring the Man of Steel to his senses before he brings all ...
After the shocking events of the last issue, Batman is reeling! But the investigation isn't over just yet! The Court of Owls is intent on destroying Bruce Wayne's life, while Commander Star continu...
THE RIDDLER'S PLANS FINALLY REVEALED! The GCPD is closing in on their suspected killer--and on Batman! Wayne Enterprises is under attack as Nygma's plans come into focus. The Owls are not what they...
With the Court of Owls' plan revealed and the city in chaos, Batman must fid the strength to fight a war on multiple fronts and save Gotham from disaster. The fates of Jim Gordon, the Riddler, and ...
ASEMA'S IDENTITY REVEALED?! The shadows of Gotham extend and darken as Asema's bladed grip on the city's underworld tightens. Now, while Batman struggles to keep his city safe, he begins to suspect...
ASEMA'S BLOODY REIGN OF TERROR CONTINUES! Batman has employed the full force of the Bat-Family to uncover the mystery of the murders that continue across Gotham. But even Batman's most trusted alli...
TOO CLOSE TO HOME! Keep your friends close and your enemies closer. Batman has never particularly abided by that adage--at least, he didn't think he did. But now, as his latest case veers closer an...
Batman and Robin take on the waddling criminal mastermind known as the Penguin in his historic first appearance in the pages of Detective Comics. Will the Caped Crusader and Boy Wonder be bested by...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '