DAMIAN IN THE CLUTHCES OF MEMENTO! Deep under Gotham City lies a subterranean echo of a lost time. This abandoned world has lain uninhabited for decades...until tonight. Now, Damian Wayne is the so...
MEN MAY BE FROM MARS, BUT BADDIES ARE FROM VENUS! There's a hot new outer space-themed nightclub in Gotham City, and who better to rob it than Catwoman, Ivy, and Harley? But there's more to this in...
MEN MAY BE FROM MARS, BUT BADDIES ARE FROM VENUS! There's a hot new outer space-themed nightclub in Gotham City, and who better to rob it than Catwoman, Ivy, and Harley? But there's more to this in...
ENTER: THE KRYPTO-KNIGHTS! Superman faces a brave new world--radical change sweeps the globe, and the ramifications of the Kryptonite asteroid reach a fever pitch! The epicenter of this new Krypton...
BAD MOON RISING, PART THREE! With Eclipso taking on a new, evolved form as a fire elemental, and the Rogues' blitzkrieg across the moon claiming more and more of the Flash's copies, Wally West has ...
Bruce Wayne leads a darkly driven life, with his chosen mission as Batman leaving room for little in the way of personal happiness, but need it always be that way? On one feverish night--the night ...
HAL JORDAN: CURSED! Hal Jordan has been overcome by his curse and has turned his sights on Jo! Can the new Lantern figure out how to hold her ground, or will her light be extinguished for good?
CLOWN VERSUS BRAIN VERSUS GUNBUDDIES! Long has humanity wondered who would win in a battle between impulsive clown, giant sentient brain, and two gun-loving best buddies. Look no further! As of May...
HOW FAR WILL OLLIE GO?! In the aftermath of the showdown at the site of the Fresh Water Kills environmental disaster, Oliver Queen must decide how far he's willing to go to ensure what happened to ...
DIANA TEAMS UP WITH BATMAN TO SOLVE A GODLY MURDER! Fury of the gods! As Batman gets closer to solving the case of Ares's murder, disaster strikes in the form of a bolt of lightning. With the Caped...
DAN SLOTT AND RAFAEL ALBUQUERQUE TAKE THE MAN OF STEEL TO NEW HEIGHTS! The summer of Superman heats up with a brand-new ongoing series taking the DCU by storm! When an asteroid the size of Metropol...
ENTER STARBREAKER! Everything is emotional as Hal makes his way back to Kyle, Superboy, and Odyssey, who attempt to fend off attacks from the Sorrow and an even bigger threat--Starbreaker! Make way...
NEW POWERS, NEW MISSION…THE KING IS BACK, BABY! In the wake of Absolute Power, Arthur Curry's powers have evolved to powerful new heights, and this is one king ready to use them to kick some seriou...
ATLANTIS...OBLITERATED! After the shocking events of Aquaman #1, Arthur Curry is now a king without a home! But is hope truly lost? The answer lies in Aquaman's mysterious new water-morphing abilit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '