AL EWING AND JAHNOY LINDSAY GET COSMIC IN THE ABSOLUTE UNIVERSE! Without the Corps...without the ring...without the willpower, what's left is the Absolute Green Lantern!
EARTH WILL BE JUDGED BY ABIN SUR! Abin Sur has arrived, and he is here to judge all of the people of Evergreen, including Jo Mullein and Hal Jordan. But is this alien being friend or foe, and just ...
EISNER WINNER KELLY THOMPSON AND BREAKOUT ARTIST HAYDEN SHERMAN REINVENT WONDER WOMAN FROM THE GROUND UP! Without the island paradise...without the sisterhood that shaped her...without a mission of...
THOMPSON & SHERMAN'S RED-HOT REIMAGINING OF WONDER WOMAN UNLEASHES MONSTER MAYHEM! Gateway City has never seen anything like the Harbinger-Prime, the enormous, ravenous monster that has just ri...
DIANA, LOST IN THE UNDERWORLD! Diana has escaped The Underworld once before; can she do it again? It's a moment Diana and Circe have always known would come, but when the time actually arrives...th...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
ABSOLUTE POWER TIE-IN! In a thrilling Absolute Power tie-in, Batman and Catwoman must find the key to Amanda Waller's plans in an extremely remote--and shockingly dangerous--location! Living (dying...
TOO CLOSE TO HOME! Keep your friends close and your enemies closer. Batman has never particularly abided by that adage--at least, he didn't think he did. But now, as his latest case veers closer an...
THE MAIDEN OF MIGHT RETURNS! IN A NEW SERIES WRITTEN AND ILLUSTRATED BY SOPHIE CAMPBELL! Kara Zor-El has been a key member of the Super-Family in Metropolis, but what happens when she strikes out o...
I HAVE NO TONGUE, AND I MUST SCREAM! CASE 02: The Voice of the Tower--Part III The fires of unrest burn bright and terribly! With Scarface still evading capture and the violent riot in the tower ge...
GOTHAM IN THE GRASP OF MR. FREEZE! Batman is in the fight for his life against this icy new threat. But in the end, what terrifying truth will be unearthed about Ark M and...Joker?
THE ALAN MOORE CLASSIC NOW IN FACSIMILE FORMAT! In a post-nuclear world, Great Britain has emerged as a Fascist state. When young Evey Hammond is saved by a mysterious masked stranger, she is pulle...
MORE FLASHES OF INSIGHT! Wally West is now the savior of three cities, depending on how you count: Central, Keystone, and Metropolis. And for once, it's going great! In fact, it's going better than...
SUPER-FORCE RETURNS! KINGDOM OF ZOD: PART EIGHT! Superman, Supergirl, and Lois Lane gather all the members of the Super-Force for a Hail Mary play to restore order to the Kryptonite Kingdom. But Zo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '