A Warhammer 40,000 NovelThe galactic core is beset by warp storms of a fury the Leagues of Votann have not seen for ten millennia. With both the Imperium of Man and the powers of the warp encroachi...
Pranky—the world’s most dangerous kid scout—has been Mr. X-Ray’s nemesis since the novelty huckster arrived on Hyde Street. But for the first time, Pranky needs X-Ray’s help. The solution, however,...
Lost in a barren wasteland, the heroic reploid Zero fights on! The world he knows is gone, but a new future is rising, and it needs protection. Enter a dynamic new era of Mega Man history!
Lost in a barren wasteland, the heroic reploid Zero fights on! The world he knows is gone, but a new future is rising, and it needs protection. Enter a dynamic new era of Mega Man history!
NIGHT OF THE SUPERMAN-BAT! It's a big day for Jimmy Olsen as he sets up shop in the new Gotham City branch of the Daily Planet. His first assignment: learn what has turned Superman into an uncontro...
NIGHT OF THE SUPERMAN-BAT! It's a big day for Jimmy Olsen as he sets up shop in the new Gotham City branch of the Daily Planet. His first assignment: learn what has turned Superman into an uncontro...
SERIES PREMIERE SHOT DOWN. HUNTED. OUT OF TIME. THE NEW ONGOING TWO-FISTED WAR EPIC FROM REMENDER & ACU A STARTS HERE. From the creative team of**_ New York Times_** bestselling author RICK REM...
END OF STORY ARC Frank is desperate to find the Hat Man in the hopes of saving her friend. But the more people who believe in the Hat Man…the more real he becomes. Which means the Department of Tru...
THE MUST READ SERIES OF THE SUMMER CONTINUES! Loloi may have found the one person who can save the world...again. But that’s only if they can survive the forces converging on them!
Adrax Agatone, the Salamanders 3rd Company Captain, is a tightly focused force of destruction, striking hard and true in battle without tiring. He leads his brethren into combat, wielding a mighty ...
Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, dril...
Ironkin Steeljacks are natural soldiers, gifted by the Votann with innate martial talents. They can anchor entire battle lines, shrugging off enemy firepower that would fell lesser Kin. When on the...
Kapricus Defenders are swift, magna‑coil scouting engines. Heavily armed, some carry magna‑rail cannons that can annihilate battle tanks many times the Defender’s mass. Others carry rapid‑firing ro...
The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly tr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '