Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of th...
With the Essentials Kit, new players will learn to create characters of levels 16 and experience the thrill of being the Dungeon Masters. Includes the introduction of sidekick rules. Dragon of Ices...
Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you`ll find ...
Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-godand your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold d...
Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules. Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer. Explore 5...
Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules. Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer. Explore 5...
Take your party on a far-reaching Forgotten Realms campaign filled with breathtaking new landscapes, devastating adversaries, and limitless storytelling. Whatever you choose, the story you craft wi...
Become a hero worthy of the Forgotten Realms and carve out a path of your own in this 192-page compendium of player options.THE REALMS WILL KNOW YOUR NAME—Go from ordinary hero to world-shaking l...
This accessory set contains all the resources players need to enhance their D&D experience while exploring the Forgotten Realms. Players can find their way around the Sword Coast and the city o...
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling m...
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a lan...
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 114. Each adventure has ties to the Radiant Citadel,...
Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks requir...
Contains 292 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items. With game statistics on one side and evocative art on the other they are the perfect tool to h...
Contains 268 durable, laminated cards for a range of deadly monsters of Challenge Rating 0 to 5. With game statistics on one side and evocative art on the other they are the perfect tool to help Du...
Featuring the 109 enemies from Mordekainen`s Tome of Foes, this set expands on the previous Monster Cards, including all the creatures from Mordekainen`s Tome of Foes with a Challenge Rating 1-16.
Consisting of 81 cards from Volo`s Guide to Monsters, this set expands on the previous Monster Cards, including all the creatures from Volo`s Guide to Monsters, with a Challenge Rating 1-16.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '