THE TEAM-UP YOU'VE ALL BEEN ASKING FOR! The death of WOLVERINE shook the Marvel Universe And the ascension of the ALL-NEW WOLVERINE reimagined what a healing factor and some Adamantium claws can...
FIGHT OR FLIGHT? The U-Men have the New Mutants surrounded! Will the mutant youngsters gather the strength and courage to fight the good fight and power their way through a seemingly unstoppable fo...
THE TERMINAL SECONDS OF MOON KNIGHT! KNIGHT'S END! The Battle of the Mount reaches an explosive conclusion, and all that stands in the way of the Black Spectre's scheme of annihilation is Moon Knig...
THE HUNT FOR BLACK SPECTRE! On the hunt for the Black Spectre, Moon Knight and Hunter's Moon must chase an informant into the darkest cave of all - the human mind! But what horrors await the Fists ...
While Moon Knight is dealing with the apocalyptic events of MOON KNIGHT #25, what of Hunter's Moon? Khonshu's faithful Fist leads new converts to war, but how exactly was his most recent resurrecti...
The Were-Woman hunts! Tigra sets her sights on the Midnight Man, stalking her prey across the concrete jungle, while Moon Knight pursues new leads in a mystery that raises new questions with every ...
A sinister pied piper plays a deadly tune - one that spells death and chaos to all who hear it! Moon Knight and his companions are put in an impossible situation: How do you fight someone whose wil...
Moon Knight needs information and must rely on his old allies to get it for him. Secrets are ferreted out from the steamiest gutters to the highest seats of power, while Moon Knight must reveal a h...
A trio of additional tales of moonlight and madness, brought to you in glorious black, white and red from some of Marvel's most talented creators! A team of heisters flag down the wrong taxi - Jake...
The scars of Zodiac's attack linger with the faithful of the Midnight Mission, but that doesn't stop Moon Knight from picking an entirely new fight. A new arc begins as Moon Knight goes to war with...
While Moon Knight ventures into unknown territory to make a new friend of an ancient monster, Hunter's Moon stalks the rooftops on his own, intent on his own definition of justice. Little does he k...
THE FIRST GENERATION OF MUTANTKIND? The Marauders have gotten some jailbreak mixed into their heist! Pryde and her crew might've convinced Xandra to confront the Shi'ar's crimes against mutantkind ...
HERE COMES YESTERDAY - PART 2! The Marauders go where no Krakoan has gone before! Back, at last, to the first mutant society ever! Kate Pryde might be allergic to the word "no," but can her crew re...
HERE COMES YESTERDAY - PART 1! The Marauders have rescued the last survivor of Threshold from certain death with an assist from one of 2099's mutant heroes! Captain Pryde promised to help mutants i...
EVEN ODDS OF DESTRUCTION - AN A.X.E. TIE-IN!
The Progenitor has risen! Now he visits each and every one of us, and we're given a chance to justify our lives. Sounds heavy, right? The Marauders agr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '