THE THUNDERBOLTS GET COMMITTED! • The secret to saving the world lies within the Ravencroft Institute, but can the Thunderbolts get it out? • Not if a mob of Knullified inmates have anything to s...
'NO MERCY' Part 2 GHOST RIDER JOINS THE THUNDERBOLTS! General Ross's Thunderbolts were brought together to clean up problems no one else could but what about when the problem is ON the team? The se...
STILL ON THE LAMB THROUGH TIME THE THUNDERBOLTS GO MEDIEVAL ON KING ARTHUR AND HIS COURT! THE GHOST GETS READY TO MAKE HIS MOVE AS THE CHASE THROUGH THE PAST CONTINUES! KEV WALKER RETURNS!
LUKE CAGE TAKES CENTER STAGE WITH THE 'BOLTS STILL AT LARGE! WITH THE RAFT STILL A SHAMBLES, LUKE FINDS HIMSELF A PRISONER OF MR. FEAR! MEANWHILE, SONGBIRD DISCOVERS A VITAL CLUE TO CATCHING ...
Written by Jeff Parker Penciled by KEV WALKER Cover by JOE QUINONES WILL THE THUNDERBOLTS ONCE AGAIN FALL UNDER THE POWER OF ZEMO? Captain America and Namor have fallen before an army lead by the c...
THOR AGAINST THOR! When the Ultimate Thor finally goes too far, Jane has no choice but to stop him. Can she quell the rage of the War Thor before he destroys the very realms he once hoped to sa...
THE ULTIMATE TEAM-UP! The Queen of Cinders sets the realms ablaze - and even the combined might of three Thunder Gods may not be enough to put out the flames! But the all-new Ultimate Thor has ...
THE SAGA OF THE ALL-NEW ULTIMATE THOR STARTS HERE! The Ultimate Thor died defending the Multiverse, but his hammer remains. Who will hold the hammer now? War is coming to the Ten Realms. Can th...
THE 'ASGARD/SHI'AR WAR' COMES TO A FIERY CONCLUSION! The gods of the Shi'ar make their final play against Thor and her allies! With the Phoenix Force unleashed, it's up to Quentin Quire to quel...
THE 'ASGARD/SHI'AR WAR' GOES FULL-ON PHOENIX! As the gods of the Shi'ar call down their ultimate judgment on the Asgardians, Thor finds desperately needed aid in the form of Odinson! But are eve...
THE 'ASGARD/SHI'AR WAR' HEATS UP! Not all gods are equal, and to prove that they're the mightiest, the Shi'ar gods infiltrated Asgard and kidnapped Thor and forced her to be a contestant in their...
THE 'ASGARD/SHI'AR WAR' STARTS HERE! As Malekith's campaign to conquer the Ten Realms rages on, Thor and her League of Heroes lead the charge against the Dark Elf's forces. But far across the g...
WAR OF THE REALMS TIE-IN! Weeks ago, All-Father Odin sent his brother Cul - the Serpent, the God of Fear, Thor's backstabbing uncle - into the depths of Malekith's home realm, Svartalfheim. There ...
WAR OF THE REALMS TIE-IN! Fatherly love is not something with which Loki Laufeyson is terribly familiar. Still, you'd think that with the Frost Giants invading New York in Malekith's WAR OF THE REA...
ALL-FATHER ODIN, FATHER OF RUIN! ROAD TO THE WAR OF THE REALMS! For months, the realms have burned with the flames of Malekith's war, while Almighty Odin did nothing. Now Asgardia is lost in the su...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '