After encountering Wonder Girl and Artemis, Yara believes now more than ever that she needs to find her lost sisters. Only they hold the answers to the trauma of her past and fear of the future. Is...
Young Justice-lost in the Multiverse! After the explosive conclusion to their Gemworld adventure, the team is having a tough time finding their way back to their Earth. No, we can't tell you where ...
Exiled to a distant planet, the Justice League suspects an impostor in their midst, but not even the next Batman or Green Lantern can find the clues they re looking for. Meanwhile on Earth, the t...
Young Justice returns! Home! To Earth! Finally! Just in time to confront all of their big issues-like S.T.A.R. Labs! Moms and dads! Naomi! Jinny Hex's trunk! And yes, each other! This starts the wi...
NEW VILLAIN ALERT: LIAR LIAR DEBUTS! Random acts of violence are breaking out all over the Earth, and Wonder Woman is closing in on the source. The problem? It looks like a new ally is to blame for...
Meet the rising champion of the gladiatorial pits of Warworld: Superman! The Man of Steel is still down in the pits duking it out with Mongul s hordes and working his way up to the big boss himse...
The last battle against the Batman Who Laughs is at hand the final fight for everything in the universe. And while the night is usually darkest just before the dawn, what would be the last thing ...
Batman. Always. Wins. This irrevocable truth resonates to the very heart of Perpetua s battle with the Batman Who Laughs and when her ally reveals his absolute nature, she will upend this mantr...
Earth is turned upside down, shrouded in a realm of darkness after the Justice League's defeat by the cosmic goddess Perpetua. Now the Batman Who Laughs and his army of Dark Knights rule the planet...
It's an epic Wonder Comics crossover: Naomi, the Wonder Twins, and Young Justice all come together for the first time to confront the secrets behind the entire first year of the teen team's series....
Wonder Woman, Batman, and Superman are trapped in nightmare worlds within the Dark Multiverse! They ll need to face down their fiercest foes once again if they hope to accomplish their mission an...
Doom Metal part four of five! In this Dark Nights: Death Metal tie-in issue, the Justice League has nowhere left to hide from the agents of Perpetua. The towering, nightmarish Omega Knight hu...
The motley crew of Doom Metal sets sail for the cliffs of insanity, captained by Nightwing or so he thinks! The team fractures, and Detective Chimp reveals the horrible secret wish in his h...
Doom Metal part two of five storms the stage in this essential Dark Nights: Death Metal tie-in! It s the Titans reunion you've been clamoring for when Starfire and Cyborg join Nightwing in ...
Doom Metal part one of five the Dark Nights: Death Metal tie-in that will directly impact the finale of that event! Nightwing s on a mission to free the Legion of Doom from Perpetua s c...
When the Anti-Monitor s deadly grudge match with the Multiverse was finally foiled, there was only one Earth left! But which Earth? That was crucial to what would happen next. In one timeline, Ea...
Following the smash success of last year s Tales from the Dark Multiverse series, DC returns with five new tales that explore dark, twisted timelines spinning out some of DC s most iconic stori...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '