Our heroes have challenged the gods themselves to a test of bravery for the fate of the Earth. But gods are notorious cheaters, and with Superman s powers in flux, it falls to Wonder Woman to fac...
Shazam s soul is laid bare as he s confronted by one of the most powerful beings in the DC Universe! Revealing shocking secrets and the final fate of Billy Batson, the boy who was Earth s Mig...
Tim Drake is dead at the hands of the Magistrate. Uh, so why is he getting back up again? With the dangerous and supercharged Lazarus Resin coursing through the veins of the hero once known a...
Peacemaker attacks! Assigned to bring Amanda Waller back to Earth-1 at all costs, the Suicide Squad battles Waller s private Justice League on Earth-3. As lives are lost and blood is spilled, the...
The next Batman goes head-to-head with the Magistrate s shock troops to protect the...guilty?! It s a savage running battle across Gotham City, and it will have the next Dark Knight fighting ov...
Bruce Wayne may be a dead man in the eyes of the villainous Magistrate, but this dark detective isn t through yet! In this pulse-pounding finale, Bruce makes his final move and comes face to face...
In this issue, Bruce Wayne meets the next Batman! As the dark detective makes his move to put an end to the villainous Magistrate once and for all, the man who once wore the cowl encounters the ne...
Centuries into the future, the bloodline of Kal-El, the hero we know as Clark Kent, continues. Meet a new generation of Kryptonian heroes as they stand against one of the greatest threats they ve...
Braincells, the advanced offshoot of the diabolical Brainiac, continues to lure Jonathan Kent down the wrong path but things go from bad to this can t get any worse when it appears it has also ...
Superman has fallen deep into the Magistrate s Kryptonite caverns, and now he s at the mercy of a gruesomely transformed Professor Pyg! So what do animalistic body modification and caves of Kry...
Whatever happened to the Legion of Super-Heroes? The team is no more, and the United Planets are in total chaos as one of the Legion s own has turned on the entire galaxy! Everyone is affected......
Batmen at War part one! The rumors regarding Bruce s death have been greatly exaggerated! Now, despite the best efforts of the impostor, Hush, the real deal has returned with the help of Talia al...
As the Magistrate continues to tighten its iron fist around Gotham City, things get even worse when the successor to the Clown Prince of Crime takes up the mantle and becomes the Next Joker! As the...
It s all-out war as the "Hunt the Batman" arc comes to its pulse-pounding conclusion! The Next Batman faces off against Nightwing and the entire Bat-Family while Jason Todd, now known as Peacekee...
Hunt the Batman" reaches its penultimate chapter! ALL OUT WAR! Jason Todd, now known as PEACEKEEPER RED, must join forces with THE NEXT BATMAN to defeat the NEW supervillain WARMONGER. The only thi...
The moon colony built around Superwoman s Fortress of Solitude is under siege! Shape-shifting aliens have come to this place of peace in search of Lynari, a refugee from their homeworld. It s a...
Written by ERIC WALLACE Art and cover by FABRIZIO FIORENTINO Deathstroke's mercenary team finds itself in Gotham City to break someone out of Arkham Asylum! What insane Super-Villain are they sup...
Public enemy number 1: BATMAN! Public enemy number 2: Bruce Wayne?! When both Bruce and his alter ego are implicated in the same crime, the cops have some questions and the Dark Knight is going...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '