METALLO ATTACKS! Chaos consumes the frontier town of Smallville as Lex Luthor, riding in his steam-and-Kryptonite-powered Metallo robot, brings destruction in his search for a mysterious artifact t...
A NEW ISSUE WITH ART BY BECKY CLOONAN! Batman follows Holiday's trail into the ruins of the Falcone family estate, where he comes face-to-face with an old foe!
THE CHAOTIC CROSSOVER OF THE YEAR COMES TO A CATACLYSMIC CONCLUSION! The Justice League unites with Sonic and his friends as they face down Darkseid for the fate of two worlds! Can the combined mig...
HEAT WAVE ATTACKS! Wally's going to need to learn to handle the heat as he faces down the monstrous Heat Wave! Can he evade his fiery grasp, or will the young speedster be burned to a crisp?!
THE GROUNDBREAKING ELSEWORLDS EPIC CONTINUES! Last year, DC's iconic Elseworlds was ushered into a new era with the release of Gotham by Gaslight: The Kryptonian Age, continuing the iconic saga of ...
THE JUSTICE LEAGUE HAS A NEED FOR SPEED! The world of Sonic the Hedgehog is in peril! Thankfully, the Justice League is here to save the day! Even completely out of their element, Earth's greatest ...
SUPERSTARS JASON AARON AND RAFA SANDOVAL UNLEASH A SHOCKING NEW TAKE ON THE LAST SON OF KRYPTON! Without the fortress...without the family...without a home...what's left is the Absolute Man of Steel!
JEFF LEMIRE AND DUSTIN NGUYEN RETURN TO SPOTLIGHT THE EARLY DAYS OF A VERY DIFFERENT DYNAMIC DUO, WITH A VERY DIFFERENT DYNAMIC. Batman has a new Robin: a rash, impulsive, reckless kid with a troub...
JOURNEY THROUGH THE PSYCHOSPHERE! It's a trip through the psychosphere of Middleton as newly-minted partners John Jones and the Martian follow the trail of whoever--or whatever--is responsible for ...
THE FATE OF THE DCU IN THE HANDS OF ONE SPEEDY HEDGEHOG! The Justice League is gone! Who will protect the Earth and beyond from the myriad of supervillains on the prowl? Enter Sonic the Hedgehog an...
CAN SONIC AND THE JUSTICE LEAGUE OUTRUN APOKOLIPS?! The Justice League has some startling new allies: Sonic the Hedgehog and his friends! Together, they fight the invading forces from Apokolips to ...
THE SHOCKING ORIGIN OF DIANA'S DEADLY WEAPONS! Diana defied the will of the gods in leaving Hell, and Hades, lord of the underworld, takes that personally...but when he interrogates her, her tales ...
EARTH WILL BE JUDGED BY ABIN SUR! Abin Sur has arrived, and he is here to judge all of the people of Evergreen, including Jo Mullein and Hal Jordan. But is this alien being friend or foe, and just ...
NEW ARCHERS! AND NEW MURDERS! Is the Green Arrow Killer merely a psychopath or something more? Is he a monster Absolute Black Canary should be fighting against--or with? Still reeling from the dist...
THE FAN-FAVORITE CROSSOVER RETURNS! The worlds of DC Comics' Justice League and SEGA's Sonic the Hedgehog collide once more in another thrilling crossover filled with action, adventure, laughs, and...
TRAPPED BY THE MIRROR MASTER! Wally and Linda find themselves trapped within a twisted dimension made of mirrors. Confronted with their past and hunted by a mysterious assailant, the Flash will nee...
BRUCE WAYNE TRAPPED IN ARK M! Bruce Wayne is trapped within the horrors of Ark M as his best friend Waylon Jones endures unimaginable tortures...but what awaits Batman is far more terrifying than a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '