ENTER: THE KRYPTO-KNIGHTS! Superman faces a brave new world--radical change sweeps the globe, and the ramifications of the Kryptonite asteroid reach a fever pitch! The epicenter of this new Krypton...
ALL-STAR WRITER RYAN NORTH CRASH-LANDS KRYPTO ON EARTH! There will come a day when Krypto stands beside Superman, helping him fight off monsters, aliens, and supervillains--a day when this dog will...
THE EPIC CROSSOVER FINALE! WE ARE YESTERDAY PART six (of six) The Justice League Unlimited stands alone as a wave of chronal mayhem crashes on the shores of their Watchtower base...but all hope is ...
THE JUSTICE LEAGUE RETURNS TO LEGENDARY EARTH! In the aftermath of last year's Justice League vs. Godzilla vs. Kong, Task Force X launches a plan to develop hybrid Titans that Amanda Waller can con...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
DAN SLOTT AND RAFAEL ALBUQUERQUE TAKE THE MAN OF STEEL TO NEW HEIGHTS! The summer of Superman heats up with a brand-new ongoing series taking the DCU by storm! When an asteroid the size of Metropol...
While Dick connects with the ghost of his past, Nightwing takes to the streets to defend his honor. But how can he be in two places at once? And what shocking revelation does Dick learn when confro...
The Lazarus Corporation sent their most battle-hardened crew of Peacemakers to locate the mysterious fugitive interfering with their mining operations--but they weren't expecting one motor-mouthed,...
Struggling to solve the riddle of the mysterious mastermind behind all his recent battles, Batman sets out to apprehend the Riddler--with a friendly assist from Nightwing! Some heartfelt advice fro...
MEET THE MAIN MAN! Lobo is the last Czarnian in the universe--and he should know, he killed all the others to earn that title. Just one problem--he missed one. Now this next-to-last Czarnian has be...
WITHOUT THE TRICK ARROWS…WITHOUT THE MONEY…WITHOUT MERCY…WHAT'S LEFT IS THE ABSOLUTE HUNTER! A serial killer is slaughtering corrupt billionaires. The only clue to his identity is the mysterious gr...
WITHOUT THE TRICK ARROWS…WITHOUT THE MONEY…WITHOUT MERCY…WHAT'S LEFT IS THE ABSOLUTE HUNTER! A serial killer is slaughtering corrupt billionaires. The only clue to his identity is the mysterious gr...
SCARECROW'S REIGN OF TERROR CONTINUES! Friends become enemies. Enemies become friends. Final forms are revealed, and Scarecrow's reign of terror threatens to upend everything.
SCARECROW'S REIGN OF TERROR CONTINUES! Friends become enemies. Enemies become friends. Final forms are revealed, and Scarecrow's reign of terror threatens to upend everything.
WITH ALL THE WEALTH…WITH ALL THE GEAR…WITH ALL THE SKILLS, SHE IS THE ABSOLUTE APEX PREDATOR! Selina Kyle has carved a good life for herself. Through her ingenuity and skills, she's become the grea...
WITH ALL THE WEALTH…WITH ALL THE GEAR…WITH ALL THE SKILLS, SHE IS THE ABSOLUTE APEX PREDATOR! Selina Kyle has carved a good life for herself. Through her ingenuity and skills, she's become the grea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '