WONDER WOMAN, BETRAYED! Diana faces off against a team assembled with only one mission in mind: take down Wonder Woman at any cost. But after a strangely intimate betrayal, Diana finds herself outp...
ABSOLUTE POISON IVY SINKS HER TEETH INTO ARK-M! Dr. Pamela Isley has been unleashed from the Ark-M facility with an unending hate and burning fire for revenge on Gotham City, and those who put her ...
DIE LAUGHING: PART TWO! It’s said that the sun is always shining on the city of Metropolis...but lately a shadow has fallen. This shadow has a name, and it’s on the lips of the terrified citizens o...
BATMAN AND CATWOMAN VS. BANE! Batman and Catwoman face down Bane in a final battle! But once the dust settles, what will it all mean for the future of Batman?
DON'T MISS THE FINAL ISSUE! A final showdown. A new transformation. To rid the universe of his shadow selves, the Immortal legend Batman must face the cold, hard truth behind what drives him.
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
ABSOLUTE BATMAN IN HELL! Part two of our Absolute Batman/Absolute Wonder Woman story-- Bruce Wayne is on a desperate hunt to help his friend Waylon, now transformed into a monstrous crocodile roami...
ABSOLUTE BATMAN IN HELL! Part two of our Absolute Batman/Absolute Wonder Woman story-- Bruce Wayne is on a desperate hunt to help his friend Waylon, now transformed into a monstrous crocodile roami...
EXPERIENCE THE STORY THAT DEFINED BATMAN FOR A GENERATION! One bad day. According to The Joker, that's all that separates the sane from the psychotic. Freed once again from the confines of Arkham A...
ABSOLUTE BATMAN IN HELL! Part two of our Absolute Batman/Absolute Wonder Woman story-- Bruce Wayne is on a desperate hunt to help his friend Waylon, now transformed into a monstrous crocodile roami...
BATMAN LEGEND SCOTT SNYDER AND ICONIC ARTIST NICK DRAGOTTA TRANSFORM THE DARK KNIGHT'S TALE FOR THE MODERN AGE! Without the mansion...without the money...without the butler...what's left is the Abs...
EARLY ADVENTURES OF THE ABSOLUTE BATMAN! Some of the biggest names in comics take a turn in the Absolute Universe! Daniel Warren Johnson and James Harren tell tales from Absolute Batman’s early day...
INTO ARK-M! The origins of the enigmatic Ark M are explored! What terrible secrets lie within its walls, and just who is assigned to protect it from discovery?!
THE LEGEND RETURNS TO GOTHAM! The Immortal Legend Batman’s hunt returns him to Gotham...the sprawling, planetwide city he used to call home. While looking for the next shadow monster, he’ll have to...
A GHOST FROM SUPERGIRL'S PAST RETURNS! Years ago, to protect her secret identity, a young Supergirl created a robot to pose as Linda Danvers while she ventured around the world saving the day. Now,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '