THE COMIC BOOK DEBUT OF HARLEY QUINN! You loved her on-screen antics in Batman: The Animated Series! You thrilled as she careened her criminal capers into comics with The Batman Adventures! Now get...
THE SECRET IS OUT! Now that Superboy has made his Metropolis debut, a hero from the past re-emerges to take him down--one who sees him as a reckless hindrance to human progress and a threat to all!...
DON'T MISS THE EXPLOSIVE CONCLUSION TO MEMENTO! Remember, you must die. Long ago, a young Bruce Wayne first encountered the monstrous Memento in the winding streets of London and narrowly escaped w...
HAL PRESSES THE ATTACK! The remains of Evergreen are scavenged for clues as to what happened to this quaint small town. Meanwhile, Jo faces down the hulking threat of Hal Jordan!
HAL PRESSES THE ATTACK! The remains of Evergreen are scavenged for clues as to what happened to this quaint small town. Meanwhile, Jo faces down the hulking threat of Hal Jordan!
SUPERSTAR CREATORS GREG RUCKA AND NICOLA SCOTT TEAM UP FOR THE HEIST OF A LIFETIME! A daring heist aboard the most secure facility in the DCU! Cheetah and Cheshire assemble a team of misfits and od...
TALK ABOUT A CAPITAL CRIME! Following their captured teammates' trail has led Catman and Jon Kent right into the middle of a major power scheme between Checkmate and the U.S. government. But with f...
WHAT IS THE ZANNI? Commissioner Maggie Sawyer digs into the past crimes of the mysterious Olivia Pearce--and discovers far more than she bargained for when she uncovers the existence of a strange a...
MEN MAY BE FROM MARS, BUT BADDIES ARE FROM VENUS! There's a hot new outer space-themed nightclub in Gotham City, and who better to rob it than Catwoman, Ivy, and Harley? But there's more to this in...
THE CHAOTIC CROSSOVER OF THE YEAR COMES TO A CATACLYSMIC CONCLUSION! The Justice League unites with Sonic and his friends as they face down Darkseid for the fate of two worlds! Can the combined mig...
MEN MAY BE FROM MARS, BUT BADDIES ARE FROM VENUS! There's a hot new outer space-themed nightclub in Gotham City, and who better to rob it than Catwoman, Ivy, and Harley? But there's more to this in...
APOKOLIPS IS ON THE HORIZON...AND NO ONE IS SAFE! In the aftermath of the devastating events of We Are Yesterday, the Justice League is reeling from the Legion of Doom's wrathful rampage! But no ti...
SUPERMAN CRASH-LANDS AND BATMAN EMERGES! The DC Universe as we know it begins to take shape as a mysterious ship crash-lands in Smallville, and years later, Superman makes his debut. Meanwhile, in ...
STARBREAKER SUPREMACY BEGINS! The Green Lantern Corps makes a mad dash to Gemworld, hoping to find a particular gem that will light the new Central Power Batteries! But it has to beat Starbreaker a...
STARBREAKER SUPREMACY BEGINS! The Green Lantern Corps makes a mad dash to Gemworld, hoping to find a particular gem that will light the new Central Power Batteries! But it has to beat Starbreaker a...
HEAT WAVE ATTACKS! Wally's going to need to learn to handle the heat as he faces down the monstrous Heat Wave! Can he evade his fiery grasp, or will the young speedster be burned to a crisp?!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '