EISNER WINNER KELLY THOMPSON AND BREAKOUT ARTIST HAYDEN SHERMAN REINVENT WONDER WOMAN FROM THE GROUND UP! Without the island paradise...without the sisterhood that shaped her...without a mission of...
THOMPSON & SHERMAN'S RED-HOT REIMAGINING OF WONDER WOMAN UNLEASHES MONSTER MAYHEM! Gateway City has never seen anything like the Harbinger-Prime, the enormous, ravenous monster that has just ri...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
ABSOLUTE POWER TIE-IN! In a thrilling Absolute Power tie-in, Batman and Catwoman must find the key to Amanda Waller's plans in an extremely remote--and shockingly dangerous--location! Living (dying...
TOO CLOSE TO HOME! Keep your friends close and your enemies closer. Batman has never particularly abided by that adage--at least, he didn't think he did. But now, as his latest case veers closer an...
THE MAIDEN OF MIGHT RETURNS! IN A NEW SERIES WRITTEN AND ILLUSTRATED BY SOPHIE CAMPBELL! Kara Zor-El has been a key member of the Super-Family in Metropolis, but what happens when she strikes out o...
THE MAIDEN OF MIGHT RETURNS! IN A NEW SERIES WRITTEN AND ILLUSTRATED BY SOPHIE CAMPBELL! Kara Zor-El has been a key member of the Super-Family in Metropolis, but what happens when she strikes out o...
I HAVE NO TONGUE, AND I MUST SCREAM! CASE 02: The Voice of the Tower--Part III The fires of unrest burn bright and terribly! With Scarface still evading capture and the violent riot in the tower ge...
BATMAN AND ROBIN?! Robin has been kidnapped--stolen away by Memento in a killing blow to Batman's psyche. Now, with his body broken and his mind fractured, the Dark Knight must fight his way throug...
GOTHAM IN THE GRASP OF MR. FREEZE! Batman is in the fight for his life against this icy new threat. But in the end, what terrifying truth will be unearthed about Ark M and...Joker?
REIGN OF THE SUPERBOYS CRASHES TO A CLOSE! Something has gone horribly wrong with the Kryptonite Trials at Steelworks...and Jon Kent's life will never be the same again. Plus, a major turning point...
MEET THE MAIN MAN! Lobo is the last Czarnian in the universe--and he should know, he killed all the others to earn that title. Just one problem--he missed one. Now this next-to-last Czarnian has be...
THE FAMILY THAT KILLS TOGETHER STAYS TOGETHER! Slade's got a job to do, and he can't afford any distractions. Enter: Ravager, his deadly daughter. But is she here to save Deathstroke or kill him? I...
BLACK MASK IS PLAYING FOR KEEPS! Catwoman's return to Gotham City just keeps getting worse and worse thanks to Black Mask and his mysterious new benefactor. Plus, things get a bit hairy for ol' Sla...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '