THERE'S NO CURE FOR TERROR! Gotham is in the grip of a citywide panic attack, and only Batman can stop the Scarecrow's viral fear formula from falling into enemy hands. Meanwhile, Harley Quinn make...
ALL IN ALL, IT'S JUST ANOTHER TEAM AGAINST THE WALL! Everybody duck! Checkmate has unlocked Amanda Waller's memories, and it now has access to the secrets of the entire DC Universe. If only there w...
LEARN THE DEFINITIVE HISTORY OF THE DC UNIVERSE! In celebration of 90 years of DC, super fan and writer Mark Waid turns back time to the very beginning of the DC Universe in a four-issue miniseries...
CLAYFACE MAKES A HOUSE CALL TO WAYNE MANOR! The General's search for Batman and Robin's true identities comes to Wayne Manor's doorsteps! Can the dynamic duo find a way to repel the General's force...
HOT MARTIAN IN THE CITY! It's a heatwave in Middleton, as tempers and temperatures run hot all over the city! In the white-hot heat, normally minor conflicts between neighbors turn deadly at the dr...
THE SECRET ORIGIN OF LESLA LAR REVEALED! Discover Lesla's transformation from an awkward nerd in Kandor to a bombshell superbabe. Who knew Supergirl's quest for good could inspire such evil?! Back ...
THE SECRET ORIGIN OF LESLA LAR REVEALED! Discover Lesla's transformation from an awkward nerd in Kandor to a bombshell superbabe. Who knew Supergirl's quest for good could inspire such evil?! Back ...
JEFF LEMIRE AND DUSTIN NGUYEN RETURN TO SPOTLIGHT THE EARLY DAYS OF A VERY DIFFERENT DYNAMIC DUO, WITH A VERY DIFFERENT DYNAMIC. Batman has a new Robin: a rash, impulsive, reckless kid with a troub...
Runaway children have been going missing in Gotham Central Park--the latest unwilling guests at the Mad Hatter's psychotic tea party. When a fight between Captain James Gordon and his newly adopted...
A SECRET SIX SNAFU! Just when their unconcealed hatreds (looking at you, Black Alice and Gossamer) and repressed attractions (don't get us started) are set aside long enough for their first mission...
THE SECOND ARC OF ABSOLUTE SUPERMAN BEGINS HERE! The next big arc of this red-hot series begins here, as Superman finds himself caught between the opposing forces of the nefarious Lazarus Corp and ...
THE SECOND ARC OF ABSOLUTE SUPERMAN BEGINS HERE! The next big arc of this red-hot series begins here, as Superman finds himself caught between the opposing forces of the nefarious Lazarus Corp and ...
SUPERMAN RED! Superman is infected with red kryptonite! And after the shocking events of Superman #25 with Lex Luthor and Mercy Graves, Superman is possessed with a new kind of anger. Who will join...
THE SPECTRE STRIKES! Hal plumbs the depths of hell to retrieve material from an evil villain that can help the Lanterns build new Central Power Batteries, but his plans are interrupted by the Spiri...
AS MY MOTHERS MADE ME, PART ONE! The Tetracide was a much greater threat than Wonder Woman had imagined for her first battle on the surface--but The Tetracide was child's play compared to negotiati...
JOURNEY THROUGH THE PSYCHOSPHERE! It's a trip through the psychosphere of Middleton as newly-minted partners John Jones and the Martian follow the trail of whoever--or whatever--is responsible for ...
DAN SLOTT AND RAFAEL ALBUQUERQUE TAKE THE MAN OF STEEL TO NEW HEIGHTS! The summer of Superman heats up with a brand-new ongoing series taking the DCU by storm! When an asteroid the size of Metropol...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '