HAL PRESSES THE ATTACK! The remains of Evergreen are scavenged for clues as to what happened to this quaint small town. Meanwhile, Jo faces down the hulking threat of Hal Jordan!
RA'S AL GHUL SETS HIS SIGHTS ON SUPERMAN! Superman's true enemy stands revealed. The notorious Ra's al Ghul, lord of Lazarus Corp, murderer of millions, has plans for the Last Son of Krypton. Will ...
SUPERSTAR CREATORS GREG RUCKA AND NICOLA SCOTT TEAM UP FOR THE HEIST OF A LIFETIME! A daring heist aboard the most secure facility in the DCU! Cheetah and Cheshire assemble a team of misfits and od...
SECRETS REVEALED! What secrets lie within Blackhawk Island? Can the JSA uncover them before the Injustice Society burns the island and its mysteries with it?!
TALK ABOUT A CAPITAL CRIME! Following their captured teammates' trail has led Catman and Jon Kent right into the middle of a major power scheme between Checkmate and the U.S. government. But with f...
RA'S AL GHUL SETS HIS SIGHTS ON SUPERMAN! Superman's true enemy stands revealed. The notorious Ra's al Ghul, lord of Lazarus Corp, murderer of millions, has plans for the Last Son of Krypton. Will ...
APOKOLIPS IS ON THE HORIZON...AND NO ONE IS SAFE! In the wake of the We Are Yesterday crossover epic, a mysterious Quantum Quorum has emerged...stalked by a lethal enemy that takes no prisoners. Th...
A NEW ISSUE WITH ART BY BECKY CLOONAN! Batman follows Holiday's trail into the ruins of the Falcone family estate, where he comes face-to-face with an old foe!
THE CHAOTIC CROSSOVER OF THE YEAR COMES TO A CATACLYSMIC CONCLUSION! The Justice League unites with Sonic and his friends as they face down Darkseid for the fate of two worlds! Can the combined mig...
APOKOLIPS IS ON THE HORIZON...AND NO ONE IS SAFE! In the aftermath of the devastating events of We Are Yesterday, the Justice League is reeling from the Legion of Doom's wrathful rampage! But no ti...
SUPERMAN VERSUS DARKSEID'S LEGION--A CRUCIAL NEW CHAPTER OF THE ALL IN SAGA! Since the start of All In, Darkseid's Legion has stalked the DC Universe. And now they finally attack Superman! What is ...
THE NEW GODS ON EARTH! As the former residents of New Genesis attempt to find their footing as Earth's newest inhabitants, the Justice League remains split concerning whether it should allow the Ne...
KRYPTO IN THE CARE OF...LEX LUTHOR?! Krypto, the last dog of Krypton, has landed on an alien world called Earth after his shuttle test went catastrophically wrong. Krypto wanders into a city, scare...
SUPERSTARS JEFF LEMIRE AND DUSTIN NGUYEN REUNITE TO TELL THE STORY OF THE SECOND BOY WONDER! A mysterious and well-armed assassin known only as Wraith has arrived in Gotham and set his sights on Ja...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
TOYMAN RUNS ON...KRYPTONITE?! When the towering terror of Toyman once again terrorizes the streets of Metropolis, Superman and Krypto are on hand to save the day--but in this new world of Kryptonit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '