AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
SHE'S BACK! Selina Kyle’s blood-soaked international tour has come to an end! Finally home in Gotham City, she discovers things have changed in her absence, and she’ll have to learn how to survive ...
IN THE SHADOW OF FORT FOX! Wally tries to pick up the pieces of his life after the battle at Fort Fox. Adrift and unsure what to do, the young speedster looks for a way forward.
IN THE SHADOW OF FORT FOX! Wally tries to pick up the pieces of his life after the battle at Fort Fox. Adrift and unsure what to do, the young speedster looks for a way forward.
IN THE SHADOW OF FORT FOX! Wally tries to pick up the pieces of his life after the battle at Fort Fox. Adrift and unsure what to do, the young speedster looks for a way forward.
THE FINAL MOMENTS OF JON KENT! What’s worse than a fifth-dimensional imp? A fourth dimensional demon! Jon Kent faces off against his greatest archenemy, a terrifying time-bending foe who’s attackin...
ABSOLUTE IVY'S TENDRILS CONTINUE TO INFECT GOTHAM CITY! After the explosive reveal ending last issue, and Batman continues to fight Poison Ivy's mutated monsters and winds up uncovering an even mor...
ABSOLUTE IVY'S TENDRILS CONTINUE TO INFECT GOTHAM CITY! After the explosive reveal ending last issue, and Batman continues to fight Poison Ivy's mutated monsters and winds up uncovering an even mor...
ABSOLUTE IVY'S TENDRILS CONTINUE TO INFECT GOTHAM CITY! After the explosive reveal ending last issue, and Batman continues to fight Poison Ivy's mutated monsters and winds up uncovering an even mor...
THE AFTERMATH OF DC K.O.! Thanks to his newfound power after DC K.O., Guy Gardner is now being worshipped as the Allsight on Oa. After receiving constant visions of the vanished Emotional Entities,...
HERO OF KANDOR?! With the bottled city on fire (literally), Kara Zor-El abandons the comfort of Midvale to save the last survivors of Krypton. The youth are in revolt after a shocking secret is rev...
FRACTION & JIMENEZ KICK OFF THEIR SECOND ART WITH A SHOCKING REINTRODUCTION OF THE JOKER AS YOU'VE NEVER SEEN HIM BEFORE! As Batman is beckoned to Arkham Towers by the mysterious man in Room Te...
THE FINAL BATTLE FOR THE HEART OF APOKOLIPS! In the melee that started with dozens of heroes and villains vying for their chance to win the ultimate power in the universe, now only one remains! But...
THE FINAL BATTLE FOR THE HEART OF APOKOLIPS! In the melee that started with dozens of heroes and villains vying for their chance to win the ultimate power in the universe, now only one remains! But...
THE START OF THE STORY THAT CHANGED BATMAN FOREVER! Ten years after the last reported sighting of the Batman, a retired Bruce Wayne spends his nights fighting only to honor his vow to stay retired....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '