REIGN OF THE SUPERBOYS CRASHES TO A CLOSE! Something has gone horribly wrong with the Kryptonite Trials at Steelworks...and Jon Kent's life will never be the same again. Plus, a major turning point...
MEET THE MAIN MAN! Lobo is the last Czarnian in the universe--and he should know, he killed all the others to earn that title. Just one problem--he missed one. Now this next-to-last Czarnian has be...
THE FAMILY THAT KILLS TOGETHER STAYS TOGETHER! Slade's got a job to do, and he can't afford any distractions. Enter: Ravager, his deadly daughter. But is she here to save Deathstroke or kill him? I...
BLACK MASK IS PLAYING FOR KEEPS! Catwoman's return to Gotham City just keeps getting worse and worse thanks to Black Mask and his mysterious new benefactor. Plus, things get a bit hairy for ol' Sla...
THE ROGUES STRIKE BACK! As Wally races to find the answers about the mysterious S.T.A.R. Labs founders, the Rogues have resurfaced with a new mission: secure Grodd and his father before they take o...
WITH ALL THE WEALTH…WITH ALL THE GEAR…WITH ALL THE SKILLS, SHE IS THE ABSOLUTE APEX PREDATOR! Selina Kyle has carved a good life for herself. Through her ingenuity and skills, she's become the grea...
WITH ALL THE WEALTH…WITH ALL THE GEAR…WITH ALL THE SKILLS, SHE IS THE ABSOLUTE APEX PREDATOR! Selina Kyle has carved a good life for herself. Through her ingenuity and skills, she's become the grea...
BLAST FROM THE PAST! After defeating Xotar, Superboy and the Justice League turn their attention to another mystery unsolved. The rocket ship that brought Clark to Earth has been activated. Could t...
THE SEARCH FOR SUPERGIRL! Nothing can stop Black Flame as she continues to amass power in Kandor. Meanwhile, Lena Luthor searches for Supergirl before it's too late for the bottled city. Will Lena'...
INTO ARK-M! The origins of the enigmatic Ark M are explored! What terrible secrets lie within its walls, and just who is assigned to protect it from discovery?!
SIEGE OF THE FORTRESS OF SOLITUDE! In the aftermath of Amanda Waller's total victory, the metahumans of the DC universe have been depowered, scattered to the wind, and are reeling from critical def...
WAR AT THE HALL OF JUSTICE! After the shocking events of the last issue, Pariah has won. And now his Dark Army is poised for the invasion of our world. It's up to the Titans to rally the remaining ...
War erupts as more heroes are taken at the hands of Pariah! The fate of the Multiverse depends on the young heroes of the DCU as they clash with Deathstroke and the Dark Army! Can the resurrected J...
The Trinity have united under a banner of hope as they go to war against the White Martian threat in this penultimate chapter! But how deep has the betrayal fractured the tentative alliance? Can bi...
THE BATTLE OF THE EMERALD ARMY HAS BEGUN! Hal Jordan has launched all-out war on Pariah and the Dark Army to avenge his fallen Justice League teammates but how can one man stand in the way of the...
THE HOUSE OF NIGHTWING BURNS! As the good people of the world mourn the loss of the Justice League, the forces of evil have seized the opportunity to wreak havoc in a world without its heroes! Lead...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '