Possessed are bestial slaughter incarnate – Astartes warriors merged with fell daemons of the Chaos Gods in a blasphemous union. Warped and mutated by their empyric parasites, the armoured forms of...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field i...
Dark Communes are the pooling evil at the head of any Chaos Cult, led by Cult Demagogues who preach insidious mantras cunningly laced with promises of power. These infernal priests command a retinu...
Warriors of the Kabals form the beating heart of each Drukhari strike force. They are the cruellest and most rapacious of their caste, hungry for power and thirsty for the suffering of others. Kaba...
In the craft of murder, Wyches have no equal. In battle, Wyches feed upon screams of pain. With combat drugs coursing through their veins, Wyches roll, backflip and pirouette out of harm's way, sta...
Raiders are the favoured transports of the Drukhari. Bladed skycraft, they are lightweight and extremely manoeuvrable. Raiders travel at extreme speed, using their sword-sharp fins and jagged keels...
The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-lookin...
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline ...
The Drukhari rely heavily on surprise and raw speed, and hence their skycraft are all fast and manoeuvrable. The most deft of all Commorite transports is the Venom, an arrow-swift skimmer that carr...
The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so man...
Lelith Hesperax’s athleticism is far beyond those of other Wyches. She has raised death to a high art, wielding nothing more than simple knives. Gifting her victims with precise wounds in a blur of...
The Incubi are an order of Drukhari that hone themselves for war and war alone. Warriors of the highest calibre, they dedicate themselves to the perfection of the killing strike. Despite the Incubi...
In Drazhar, the Incubi ideal of violent perfection is exquisitely personified. His every strike exemplifies the tenets of his order, and each life he claims serves as a gruesome liturgy for his dar...
The Drukhari are a decadent race of alien tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive. T...
Masters of prediction, the Farseers are the strangest and most visionary of a craftworld's advisors. Even in battle they can perform their divinations, casting the complex wraithbone runes of the A...
Swooping, jinking and arcing across the skies at unbelievable speed, turning at impossible angles, the Windriders are jetbike pilots completely in tune with their machines. Striking suddenly and vi...
Possessing deadly long-ranged weaponry, Wraithguard are constructs made from wraithbone, imbued with the spirit stones of dead Aeldari.
The Wraithguard can be equipped with a wraith cannon, or a D-...
The Hemlock Wraithfighter is a weapon of terror used mainly against enemy infantry.
With a Spiritseer seated inside the clear plastic canopy, the Hemlock Wraithfighters cowling contains the vehicle...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '