NIGHT OF THE SUPERMAN-BAT! It's a big day for Jimmy Olsen as he sets up shop in the new Gotham City branch of the Daily Planet. His first assignment: learn what has turned Superman into an uncontro...
NIGHT OF THE SUPERMAN-BAT! It's a big day for Jimmy Olsen as he sets up shop in the new Gotham City branch of the Daily Planet. His first assignment: learn what has turned Superman into an uncontro...
END OF STORY ARC Frank is desperate to find the Hat Man in the hopes of saving her friend. But the more people who believe in the Hat Man…the more real he becomes. Which means the Department of Tru...
Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, dril...
Ironkin Steeljacks are natural soldiers, gifted by the Votann with innate martial talents. They can anchor entire battle lines, shrugging off enemy firepower that would fell lesser Kin. When on the...
Kapricus Defenders are swift, magna‑coil scouting engines. Heavily armed, some carry magna‑rail cannons that can annihilate battle tanks many times the Defender’s mass. Others carry rapid‑firing ro...
The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly tr...
Vulkan He'stan, the Forgefather of the Salamanders, strides into battle with the weapons of his Primarch in his hands. As the seeker of the lost relics of Vulkan, he is relentless in his quest, wil...
Memnyr Strategists are superlative martial tacticians. They offer insights to outmanoeuvre the foe and map the enemy’s vulnerabilities. They can extrapolate a foe’s plans so well that their advice ...
Arkanyst Evaluators unleash deadly experimental energies into the foe while clad in heavy‑duty hauberks to shield themselves from the worst emissions of their weapons. Their transmatter inverters p...
The Slaughterbound share their forms with the possessing spirit of a Bloodthirster. Such an infernal fusion lends the host colossal strength and insatiable rage, driving them to reckless butchery. ...
We are VR! The VR Troopers continue their triumphant return to comics after 30 years!After the dramatic revelations of the first issue, Kaitlin puts her journalistic skills to the test to investiga...
A mysterious assassin has appeared in Japan, stalking members of the Hand: the Lady in White. But what sort of powers does a being that can prey on Psylocke's former masters have? And why does she ...
A BRAND-NEW DAY FOR SPIDER-GWEN! Gwen Stacy isn't from this Earth but she's here to stay, so it's time to make herself at home! A new costume, a new home life- heck, she's even starting a new band!...
A BRAND-NEW DAY FOR SPIDER-GWEN! Gwen Stacy isn't from this Earth but she's here to stay, so it's time to make herself at home! A new costume, a new home life- heck, she's even starting a new band!...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '