THE NEW REPUBLIC FACES DEADLY ADVERSARIES! MON MOTHMA and LEIA must make a difficult decision to deal with a defiant Imperial hell-bent on preserving the legacy of PALPATINE and VADER! LUKE hunts f...
KES DAMERON FACES DEATH IN THE GRIP OF A FEARSOME IMPERIAL THREAT! Who is the mysterious REYNA OSKUR - and what does her influence over the DEFIANT IMPERIAL mean for the NEW REPUBLIC? Does the DEFI...
NEW REPUBLIC STAVE OFF AN UNEXPECTED - AND DEADLY - NEW THREAT? A DEFIANT IMPERIAL takes center stage - and goes on the offensive against the NEW REPUBLIC! LEIA makes a startling discovery in the f...
LUKE AND DOCTOR APHRA JOIN FORCES TO FIGHT OFF A SURPRISE ATTACK AS THE REMAINING IMPERIALS PLOT THEIR NEXT ATTACK! LUKE SKYWALKER must battle his way through a gang of Force-focused zealots! A fac...
OUT OF BALANCE, OUT OF TIME!!! · KEEVE TRENNIS and bond-twin TEREC have defected to the villainous NIHIL. · With AVAR KRISS and her former master closing in, Keeve must make a te...
MARCHION RO WINS! The final glimpse of the lost year of THE HIGH REPUBLIC is revealed, as we follow the EYE OF THE STORM himself, MARCHION RO, from his greatest triumph - the destruction of the JED...
The TMNT and their new mentor, the Shredder, have quickly discovered their mission to recruit new allies to battle against Rat King and his minions (Baxter Stockman, Madame Null, and the newly mint...
The Rat King is scheming behind the scenes, and it will be up to the Shredder to find a way to stop the trickster god and his new trio of terror-Madame Null, Baxter Stockman, and LeatherKrang! Will...
KARAI! Tasked by her estranged grandfather, the Shredder, to protect New York City, Oroku Karai faces her first true test as master of the Foot Clan when four mysterious mutant ninja turtles unleas...
Leonardo is traveling the world in search of peace. All the adventures—good and bad—he’s had with his brothers have taken their toll, and he is seeking a new way to exist, leaving the life of New Y...
As Donatello uncovers the truth about Armaggon’s origins, the time-eating tyrant begins to exert his influence on one of the Turtles’ allies. It’s a race against time as the road to #150 continues ...
In the wake of their lord's death, the Shirohioshi clan attempts to put itself back together. Facing down the might of the Kajitori and with the traitorous Lord Matabe hunting them down, Usagi will...
Taking place directly after the Space Usagi: Death and Honor arc, Stan Sakai's second Space Usagi series sees Miyamoto Usagi continuing to defend the Shirohoshi clan in the far future from scheming...
Finally making it out of the frozen mountains, Usagi and Yukichi come across a merchant being attacked by four brigands. They rescue the supposed merchant only to discover much later that he is rea...
Usagi and his cousin Yukichi must face their honorable host-a mysterious woman, pale as fresh snow-when she reveals herself to be a monster! Meanwhile, Jei and Keiko now have a group of bandits at ...
Usagi and Yukichi are still in the snowy mountaintops of Northern Japan, following Stan Sakai’s Usagi Yojimbo story arc, “The Green Dragon.” They are led to the hut of a strange woman hermit who ...
CAN SONIC AND THE JUSTICE LEAGUE OUTRUN APOKOLIPS?! The Justice League has some startling new allies: Sonic the Hedgehog and his friends! Together, they fight the invading forces from Apokolips to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '