Cornered and injured, the Turtles have no escape from the forces aligned against them! Raphael must learn to compromise with his enemy if any are to survive! Unrelenting action in the new TMNT on...
Who is Dr. Jasper Barlow, and is he friend or foe? As the TMNT regroup from their battle with the Punk Frogs, the doctor makes some of our heroes an offer they may find hard to refuse, and reveals ...
Jennika descends deeper into the underground of Mutant Town in search of answers to the bizarre transformations that have been affecting her fellow citizens. Forced to work with a former enemy, Jen...
City at War, Part 7. New York City descends into chaos after the unthinkable events of the last issue! Bishop is relentless in his pursuit, and a final showdown between Donatello and Metalhead will...
'Toad Baron's Ball' Part 2! There's seemingly no escape from Toad Baron's reveries but Alopex and Nobody must find a way before the next guests arrive... Toad Baron's immortal and deadly family! Fe...
Old Hob is on the hunt for his newest recruit Leatherhead! The dangerous gator has other ideas though and a battle of the minds soon turns violent! Fan favorites Leatherhead and Old Hob face of...
Behold the debut of the TMNT's weirdest foe yet: Wyrm! When Michelangelo tries to help find a missing person in the sewers, he ends up discovering something he wished stayed in the dark! A new b...
'Toad Baron's Ball' Part 1! Alopex and Nobody are looking for a little rest and relaxation but get more than they ask for when they become the unwilling guests of a never-ending party thrown by the...
The Turtles fight to save their city, but become trapped in tight quarters when NYC is evacuated. Will they find a way to freedom without driving each other crazy?
'Service Animals,' Part 1 of 2. Raphael and Alopex go undercover at Null Industries. They find more than they bargained for, including very angry mutants! What terrors lie in the heart of Null ...
To catch a mutant kidnapper sometimes means getting kidnapped?! When the Turtles lay a trap to lure their latest mystery villain out into the open, they find themselves biting off more than they c...
With the Komori (Bat) Ninja Clan behind them, Usagi, Yukichi, and Chizu flee over the snow-covered pass. They have to cross a frozen lake, but their position in the open on such a slippery surface ...
ALL-OUT WAR BEGINS The biggest storyline in WALKING DEAD history - just in time to celebrate the 10th anniversary of the series! It's Rick versus Negan with a little help from everyone else!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '