Clad in formidable exo-armour and equipped with a fearsome array of weaponry, Einhyr Hearthguard are a force to be reckoned with. Whether forming bodyguards around their Oathband's heroes or striki...
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs ...
Brôkhyr are the artisans of the Kin, makers of technological marvels – when one of these seasoned engineers hooks into a powerful exo-frame, they become Thunderkyn. Adapted from void-rigs used to m...
The iconic battle tank and armoured transport of the Leagues of Votann, the Hekaton Land Fortress is as venerable and well-respected as it is powerful. With a fearsome arsenal of heavy weaponry and...
Well-armoured, well-trained, and equipped with an array of powerful weaponry, Hearthkyn Warriors form the backbone of most Oathbands. Led by their Theyns, these hardy fighters lay down hails of fir...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
Brôkhyrs are the engineers and artisans of the Leagues, and Iron-masters are the most accomplished of their kind. In battle, they take on the duty of maintaining damaged Kin war engines, often aide...
Seasoned commanders of the Hearthguard tasked with leading from the front, Einhyr Champions wear modified exo-armour fitted with mass drivers. Combined with their formidable close-quarters weaponry...
The Exorcist is a weapon uniquely representative of the ways in which the Adepta Sororitas pair shows of devotion to the Emperor with the castigation of his heretical enemies. It is a rolling shrin...
Used exclusively by the Adeptus Ministorum, the Immolator-pattern armoured assault transport is a variant on the Rhino chassis. Atop the hull of each Immolator is mounted an elaborate turret arrang...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
The role of Imagifier is sacred amongst the Orders Militant. To these fervent Sisters falls the task of extolling the virtues of fallen Sororitas, and of preaching their deeds amidst the din of bat...
Junith Eruita sweeps into battle wreathed in holy fire and holding high the Mace of Castigation. Riding within the Pulpit of Saint Holline’s Basilica, she hovers across the battlefield upon thrummi...
Arco-flagellants lope alongside faithful armies in packs, their lash-like limbs whipping back and forth as they follow their priestly masters to battle. When the enemy is sighted, they are driven i...
The Battle Sisters make up the vast majority of each of the Orders Militant, gunning down heretic, xenos and traitor alike with their holy trinity of weaponry – bolter, melta and flamer. They are t...
For a Sister Repentia to flee battle is among the greatest sins known to the Adepta Sororitas. The sole duty of these Sisters is to atone for their failings in battle – to run from redemption is to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '