Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour and boils away skin, yet despite their...
For ten thousand years Mortarion, Lord of the Death Guard, has crushed his enemies upon the field of battle. Surrounded by chittering Daemon mites, droning flies and noxious plague vapours, Mortari...
Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors bound forever to mutated suits of Cataphractii armour. They stalk forward with combi-bolters blazing, mercilessly m...
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with u...
Plagueburst Crawlers are lumbering, formidable siege tanks whose huge ram-blades, thick armour plating and daemonic energies provide them with incredible resilience. Their fearsome plagueburst mort...
Labouring through the air on buzzing turbines and driven by the trapped essence of a Nurgle Daemon, the Foetid Bloat-drone drifts toward the enemy like an armoured plague fly. This hideous war engi...
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a...
Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-cr...
Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is n...
Havocs provide the Traitor Legions with devastating anti-infantry and anti-armour firepower, dominating large swathes of the battlefield with volley after punishing volley. Such is the blood-poundi...
War Dog-class Knights act as hunting packs for their Dread Household. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadow cast by larger Knights...
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level sal...
Sorcerers of Chaos shape the destiny of the galaxy with forbidden rituals and unspeakable pacts. They channel the soul-blasting energies of the warp into potent hexes and blasts of flame, as they m...
Eightbound are Heretic Astartes possessed by eight separate daemons of Khorne, their swollen forms virtually unrecognisable from the World Eaters they once were. As a result, these warped warriors ...
Clonefather. Primogenitor. Spider. Fabius Bile has laboured under many epithets during his long and wicked life, but none truly convey the unrepentant evil of this heretic crypto-scientist. A twist...
Shambling across the battlefield in reeking hordes, Poxwalkers engulf their enemies in rotting tides of grasping hands, gnashing teeth and squirming tentacles. They are the cursed victims of Nurgle...
Tubes and pipes erupt in profusion from the Lord of Virulence’s armour. These gout noxious fumes are putrid eruptions whose hue and stench guide the fire of artillery engines behind the lines. In t...
Festooned with swaying plague censers and tainted bells, Miasmic Malignifiers belch thick clouds of miasmal fumes from their rusted chimneys. Sown like spores across target worlds, they are parasit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '