The X-MEN and SENTINELS get along like a house on fire until the X-Men meet a group of Sentinels asking for help. What could these old foes want? And where do they come from? And why are th...
TO BE MAD IS TO BE DIVINE! An Arakkii fugitive god is lurking somewhere in the shadows of Krakoa, and Weaponless Zsen must track them down or face destruction at the hands of the terrifying Ora Ser...
THE MARTIAN WAY OF DEATH! Recent revelations threaten to profoundly alter the Destiny of X - and Arakko isn't immune from the fallout! With the clock ticking down to interstellar war, STORM faces a...
THE LAST STAND...AGAINST KRAKOA, THE ISLAND THAT KILLS LIKE A MAN! As CEREBRAX captures and turns the mutants' powers against them, it sets its sight on the biggest mutant of all - KRAKOA itself! A...
THE FALL OF THE KNIGHTS OF X! Gambit and his team gain a momentary victory over the Furies in Crooked Market, but as the group is hit by another wave of attacks by Merlyn's army, Rachel Summer's co...
SCREEEEEAM! SCREAM: CURSE OF CARNAGE writer Clay McLeod Chapman returns to the character to lend his lethal sensibilities to EXTREME CARNAGE! Andi Benton has always been a fighter, and that's never...
As the House leaders discuss the fate of "the Last Butcher", Aaron and Jace escape the watchful eye of Helen and the White Masks and sneak into the forbidden outreaches of Chicago. Then, in the pre...
ENTER: THE ASTRAL PLANE! In the next chapter of this action-packed X-Men epic, PSYLOCKE, ROGUE, OLD MAN LOGAN and the rest of their impromptu team travel to the astral plane in pursuit of the dasta...
ENTER: THE ASTRAL PLANE! In the next chapter of this action-packed X-Men epic, PSYLOCKE, ROGUE, OLD MAN LOGAN and the rest of their impromptu team travel to the astral plane in pursuit of the dasta...
THE 'ASGARD/SHI'AR WAR' STARTS HERE! As Malekith's campaign to conquer the Ten Realms rages on, Thor and her League of Heroes lead the charge against the Dark Elf's forces. But far across the g...
The mysterious all-new Thor has taken Midgard by storm. But if her enemies have their say, her reign as the Goddess of Thunder will be a short one. Prince Odinson is making a list and checking ...
The philosophy of Apocalypse has always been 'let the fittest survive,' but by its ultimate extension, that would only leave one person standing! As mutants fall from the shocking release of a deva...
The race to claim the LEGACY VIRUS before it's released by the human insurgency grows desperate! The X-MEN and the HORSEMEN of the APOCALYPSE vie for a weapon that can mean victory for Magneto's re...
MAD SCIENTIST" PART 1 OF 6 The uncontrollable rage of the Hulk has reached an all-new level, and nobody - including the Avengers - is prepared to handle it. But is it really the Hulk that people sh...
Hulk and Thor have both undergone massive changes recently, but one thing remains constant - their heated rivalry! When mysterious circumstances bring them into conflict once more, will the God of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '