FINAL BATTLE! Their armies have clashed - and torn a world apart. Now, finally, the two war leaders meet. Storm versus Genesis for the fate of the Red Planet - as the planet itself fights alongside...
A COLOSSAL MISTAKE… The Quiet Council gather to fill the empty seat. It's the last chance to make a smart, kind decision to prevent the fall. Luckily, the deciding vote is in the hands of trusty ol...
ENTER THE GRINDHOUSE OF X! When Jubilee and Boom-Boom agree to take Dazzler out for a night on the town to console her after her nasty breakup, they have no idea they're about to be kidnapped and p...
WELCOME TO THE WORLD FARM! CABLE springs his trap for ABIGAIL BRAND - but are her plans too big for even the Askani'son to handle alone? To foil a scheme stretching from the Sol System to the Shi'...
FINAL JUDGMENT FOR THE RED PLANET! - AN A.X.E. TIE-IN! As the dust settles and the costs are counted, change is coming to Arakko - starting at the top. After the catastrophic war with the Eternals,...
DIVINE JUDGMENT OF THE ATTACK ON MARS! - AN A.X.E. TIE-IN! Judgment Day has arrived...and our very own Legion is on the chopping block! The Eternal Uranos launches a savage attack on Arakko, but it...
EXCESS DEVIATION! No one who is not an Omega-level mutant has ever taken one of the nine seats of the Great Ring. Together, they are the greatest power Arakko has ever known - and it's nine against...
STAND FOR JUDGMENT - AN A.X.E. TIE-IN!
Judgment comes and the Quiet Council grows suspiciously quiet. An exception: Do you think a man so devoted to the Hellfire cares one jot? Let's find out.
RA...
A SERIOUS BAMF! - A.X.E. TIE-IN! Even if you're the heart of the X-Men, there're days you want to tear out people's heart. Judgment day is one of them. What extreme steps will Nightcrawler take in ...
ADVENTURES IN BABYSITTING continues! What could possibly go wrong for X-23, on an already disastrous night? More dragons? Hellion and his bad mood? How about being kidnapped to another galaxy by....
ADVENTURES IN BABYSITTING continues! What could possibly go wrong for X-23, on an already disastrous night? More dragons? Hellion and his bad mood? How about being kidnapped to another galaxy by....
BEST! CONCERT! EVER! • The Morrigan needs to be destroyed! • The answer lies in the Mojoverse. • LOOKS LIKE WE'RE GETTING THE BAND BACK TOGETHER. Rated T+
MUTANTS HAVE CONQUERED DEATH! By the grace of The Five, the resurrection protocols can bring back any fallen mutant. But such a huge enterprise isn't without its problems and complications When a...
FAME, FORTUNE, MUTANTS! From the ashes of Krakoa, a new mutant arms race sweeps the globe! International governments are building their own mutant armies. But only America's X-Factor has the most p...
M.O.D.O.K.'s visions of a life he never had are getting stronger. What is the lie, and what is the truth? And will M.O.D.O.K. be driven even more insane as he tears his mind apart in the pursuit of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '