FRACTION AND JIMENEZ UNLEASH THE MONSTER MEN! After he survives the date night from hell, the long night isn’t over for Bruce Wayne. While he juggles multiple needs as Bruce, Hugo Strange’s Monster...
A CRUCIAL FOLLOW-UP TO ABSOLUTE EVIL #1! Superman finds himself at the forefront of a bold new age of heroes in the Absolute Universe, but he quickly learns that he wasn’t the world’s first super-p...
FRACTION AND JIMENEZ UNLEASH THE MONSTER MEN! After he survives the date night from hell, the long night isn’t over for Bruce Wayne. While he juggles multiple needs as Bruce, Hugo Strange’s Monster...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
FOR BATMAN TO WIN, DOES DAMIAN HAVE TO LOSE? Bruce Wayne became Batman to strike terror into the hearts of criminals, but he never imagined a world where Gotham City would be so safe it no longer n...
FOR BATMAN TO WIN, DOES DAMIAN HAVE TO LOSE? Bruce Wayne became Batman to strike terror into the hearts of criminals, but he never imagined a world where Gotham City would be so safe it no longer n...
TO SAVE OUR WORLD, THEY MUST BATTLE THE CHAMPIONS OF OTHER WORLDS! Unexpected fighters from beyond the DC Comics enter the arena! Wait... What? WHO?! As the remaining champions in the K.O. tourname...
LIVEWIRE AND THE CREEPER FORGE A DEADLY NEW VILLAINOUS ALLIANCE! AND THEY MAKE OUT! GROSS! Love is in the air--also death--in Superman: Chains of Love Special! Step aside Daily Planet--a new news f...
FRACTION AND JIMENEZ TAKE THINGS TO A WHOLE NEW LEVEL AS THEIR THRILLING NEW RUN ON BATMAN CONTINUES! Vandal Savage makes his move against Batman and Robin, Bruce Wayne tries to make amends, and th...
ROBIN GETS HIS OWN DARK NIGHT AS FRACTION & JIMENEZ TURN UP THE HEAT ON THE DYNAMIC DUO! Injured, cuffed, and tossed in the back of a GCPD paddy wagon with a dozen uncuffed and violent criminal...
FRACTION AND JIMENEZ TAKE THINGS TO A WHOLE NEW LEVEL AS THEIR THRILLING NEW RUN ON BATMAN CONTINUES! Vandal Savage makes his move against Batman and Robin, Bruce Wayne tries to make amends, and th...
Step up your game with a classic baseball jersey. It’s made from recycled fabric and features moisture-wicking fabric for all-day comfort. Wear it to cheer your favorite team or show off your sport...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '