Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, dril...
Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst their foes. With each hissing discharge of the Brood Twain, she reduces enemies to sliced sacks of slos...
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking...
Warp Spiders epitomise the concept of aggressive defence, using their jump generators to attack the enemy before fading away in the blink of an eye. They are seen by their kin as amongst the boldes...
Inquisitor Katarinya Greyfax is a powerful psyker, and her abilities allow her to detect any lie. This talent allows her to hunt with impunity, knowing that those she condemns as heretics have alre...
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery...
The Sanguinor is a mysterious figure who fights only on battlefields of paramount importance, when the Blood Angels’ need is greatest. He inspires as much courage in the sons of Sanguinius as he do...
Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be trac...
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisi...
The Haruspex is a ferocious beast created to consume biomass at a sickening pace. It can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its jaws wi...
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, ...
Krootox Riders are living gun platforms, loaded with armaments that would be far too bulky for light-footed Kroot infantry. Though the Krootox are not naturally aggressive, these powerful beasts re...
Krootox Rampagers are terrifying skirmish cavalry, combining the aggression and agility of juvenile Krootox mounts with the vicious skill and cunning of a Kroot rider. Rampager packs strike fast at...
Aggressive and rebellious, Commander O'Shovah is an undisputed master of Mont'ka, the T'au metastrategy of the Killing Blow. Piloting his crimson battlesuit, he carves a bloody path into the enemy,...
Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Fur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '