The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes. When they assembl...
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civ...
Show your allegiance to the sons of the Gorgon with this set of upgrades and transfers for your Primaris Space Marines. It can be used to upgrade a variety of squads with iconography and details sp...
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks...
When the Ecclesiarchy sought to elect a new Abbess Sanctorum to lead the Adepta Sororitas, they chose Morvenn Vahl. Believing the young Celestian Superior to be easily manipulated in the political ...
Starweavers streak across the battlefield as a storm of shattered light, relying upon a mixture of velocity and misdirection to confound the enemy’s aim. These swift attack vehicles have a transpor...
Infinitely adaptable, hard-wearing and rugged, the Goliath Truck is a mainstay of the Genestealer Cults. Fast and manoeuvrable, it bounces around the battlefield laying down walls of gunfire, heavy...
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
Surrounded by a protective veil of lightning, clutching electroleech staves, the Fulgurite Electro-Priests believe that there is no greater blasphemy than the waste of energy. Striding into battle ...
The masters of the Cult Mechanicus, the Tech-Priests Dominus have a prodigious talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optimal a...
The Skorpius Disintegrator of the Adeptus Mechanicus drifts gracefully across the dunes, its anti-grav motors thrumming quietly in stark contrast to its thundering guns. As it accompanies the advan...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of...
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour and boils away skin, yet despite their...
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour and boils away skin, yet despite their...
Havocs provide the Traitor Legions with devastating anti-infantry and anti-armour firepower, dominating large swathes of the battlefield with volley after punishing volley. Such is the blood-poundi...
Accursed Cultists have diverse and terrifying origins – whether born of dark ritual, empyric experimentation, or the predation of malign entities, these abberations are herded into battle as lurchi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '