The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs boun...
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and bru...
There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dangerous beasts he ...
Njal Stormcaller is an elemental focus of psychic fury, summoning ice‑toothed blizzards to scatter his foes. He is High Rune Priest of the Space Wolves and wields a crackling staff by which he null...
The Vindicator is a Rhino-based siege tank that boasts the most devastating weapon in the Space Marines' armoury - the demolisher cannon. The demolisher cannon is the weapon of choice amongst the I...
Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels.Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunting the galaxy's...
Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that ...
Wings spread wide, halo blazing and Ardent Blade in hand, Saint Celestine is a living embodiment of the God-Emperor’s might. She shines like a star amid the smoke and fumes of the battlefield, radi...
The Allarus Custodians deploy with sudden fury to tear the throat from the enemy army. Where a strongpoint must be cracked wide open, a traitor warship boarded or a foul demagogue slain even as he ...
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
The Drukhari rely heavily on surprise and raw speed, and hence their skycraft are all fast and manoeuvrable. The most deft of all Commorite transports is the Venom, an arrow-swift skimmer that carr...
So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their craftworld. In times of peace these Aeldari pursue artistic and civic Paths...
Jain Zar is the most active of all the Phoenix Lords in the war against the forces of the Great Enemy. To watch her in combat is to watch an exquisite dance, amidst leg sweeps, dodging twists and g...
Arcadian Leontus is the Lord Commander Solar of the Astra Militarum, wielding vast armies against apocalyptic invasions, sector-wide insurgencies, and even distant campaigns beyond the Segmentum So...
When a Chaplain takes to the field on a Raider-pattern bike, he is able to keep pace with even the swiftest armoured advance or spearhead breakthrough. Fighting in such an action, he will urge his ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '