Possessed are bestial slaughter incarnate – Astartes warriors merged with fell daemons of the Chaos Gods in a blasphemous union. Warped and mutated by their empyric parasites, the armoured forms of...
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline ...
The Dire Avengers are first amongst the Aspect Warriors of the Aeldari. They represent the War God's unending thirst for vengeance upon a galaxy of woe, and as such they are merciless to their foes...
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani. Although their main task is to shepherd wraithbone constructs to b...
Ursula Creed is the Lord Castellan of Cadia – and though the planet itself may no longer exist, the post and her duty remain firmly intact. She is a forbidding and implacable strategist, the heir t...
Born soldiers, the Shock Troops of Cadia are trained for military service from the moment they can hold a rifle. Long years of rigorous firing drills have forged them into expert sharpshooters, ski...
Cadian Castellans are strategic senior officers, often formally ranked as Captains or Colonels. These authoritative leaders of the Astra Militarum's forces bear a panoply of armaments and insignia ...
Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limb...
While embarked upon a Command Barge, a Necron Overlord is able to oversee the battle, ensuring that his troops are engaged with appropriate targets and that everything is going to plan.
The Comman...
Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automated drone, it is...
Repugnant to other Necrons, Ophydian Destroyers echo elements of servile Canoptek Wraiths and reviled Flayed Ones in their murder-optimised bodies. Tunnelling through solid ferrocrete with frenzied...
The Orks call their ruling caste Nobz. Nobz are bigger and scarier than other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking ...
The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most p...
A favourite amongst Speed Freeks and grounded Flyboyz alike, Megatrakk Scrapjets provide rocket-propelled acceleration, impressive firepower and the hilarity of ramming into enemy lines at the helm...
Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey wor...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
The Dreadnoughts of the Legio Custodes are advanced, beautiful machines that wed phenomenal strength and speed with the interred warrior’s own unmatched martial skill. In those isolated cases where...
Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '