Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblaster...
Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected ...
Illuminor Szeras labours to unravel the mysteries of life, for he fears that he would be a poor sort of god without the secrets of life at his fingertips. Szeras has been on the brink of understand...
One of four deadly Mek Gunz, this clanky field gun has enough dakka to crush even the toughest of targets. Crewed by long-suffering grots the Mek Gunz have heralded the end for many a hapless foe.
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The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the w...
Most Orks take a dim view of muckin’ about in the sky, and would much rather go to war with their feet firmly on the ground. Deffkopta pilots are one of few exceptions, hurtling into the sky to spy...
Kyria Draxus is an audacious Lord Inquisitor of the Ordo Xenos who specialises in the hunting and eradication of the Necron threat. Pragmatic to the point of immorality, she has long been considere...
Shield Captains are warriors of consummate and superhuman ability, rare insight, acumen, and knowledge. Afforded the finest of the Imperium’s arms, each of these legendary fighters commands the Leg...
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upo...
Arkanyst Evaluators unleash deadly experimental energies into the foe while clad in heavy‑duty hauberks to shield themselves from the worst emissions of their weapons. Their transmatter inverters p...
Sanctifier kill teams often follow Imperial military forces across different war zones, locating worlds where faith is lacking and rooting out malcontents and heretics. They task themselves with cl...
Lucius the Eternal is an arrogant slaughterer and swordmaster supreme. He seeks out the most skilled of the foe’s champions, casually cutting down lesser enemies that dare bar his path. Against wor...
Krieg Combat Engineers are renowned for their skill as demolitions experts, sappers, and close-quarters trench fighters. It is their task to accompany the first waves of a Death Korps assault, clea...
Asurmen's skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen. In addition to his wrist-mounted shu...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '