Forgefiends are daemon engines devised to sow death amongst enemy forces from afar, their hulking bodies fused with enormous warp-welded weaponry. Guided by the hateful daemonic intelligence bound ...
The swiftest of the Primaris battle-brothers, Inceptors fill the role of spearhead troops. They hit the enemy in one sudden and overwhelming blow, leaving them reeling as follow-up waves of Space M...
The Valiant lays down blistering volleys of fire as its escorts transports or supports infantry in ferocious fighting, crossing rushing watercourses, sucking marshlands and bubbling lava with equal...
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of tradition...
Killa Kans are essentially giant metal canisters on piston-driven legs that sport lethal close combat attachments and heavy-duty weaponry. One of their limbs usually ends in deadly-looking power sh...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
The Inner Circle Companions are some of the most skilled and sinister warriors in the entire Dark Angels Chapter. They are chosen, some whisper, by Lion El'Jonson himself, and arrive unannounced to...
The Deathleaper is a rare and advanced development of the Lictor strain, perfectly evolved to act as a terror weapon. This apex Lictor possesses an instinctive understanding of how to spread fear t...
Infused with the post-human might of the Primaris miracle, these Crusader Squads storm into battle with bolt rifles blazing and Astartes chainswords howling. Initiates aim jets of fire from their p...
The Emperor's Champion is a humble warrior plucked out of the ranks of the Black Templars by the divine will of the Emperor himself. The furious blows of the enemy ring from his nigh-impenetrable A...
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs ...
Brôkhyr are the artisans of the Kin, makers of technological marvels – when one of these seasoned engineers hooks into a powerful exo-frame, they become Thunderkyn. Adapted from void-rigs used to m...
A Blade Champion is a living weapon in the Emperor’s hand. His role is to identify the greatest battlefield threat – be that a mighty leader, a host of killers, or a deadly war engine – then to emp...
Possessing deadly long-ranged weaponry, Wraithguard are constructs made from wraithbone, imbued with the spirit stones of dead Aeldari.
The Wraithguard can be equipped with a wraith cannon, or a D-...
Bladeguard Veterans are inexorable warriors, advancing relentlessly with blades held high – the very image of noble knights of myth. Members of their Chapter’s elite 1st Company Veterans, each of t...
The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs boun...
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and bru...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '