Though some Chapters use Repulsor Executioners as armoured escorts for their dedicated troop-carrying tanks, many favour them as transports for Hellblasters and other specialist Primaris squads. In...
Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy se...
Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore und...
An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their rep...
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs ...
Before the molten ire of an Eradicator Squad, heavy armour and defended positions stand little chance. Eradicators wear the heavier Gravis pattern of Mk X power armour, allowing them to stride unha...
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Prim...
Killa Kans are essentially giant metal canisters on piston-driven legs that sport lethal close combat attachments and heavy-duty weaponry. One of their limbs usually ends in deadly-looking power sh...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Spee...
The galaxy of 41st Millennium is torn apart by war on a thousand fronts – the Imperium is beset on all sides by ambitious xenos, mind-bending daemons, and treacherous rebels.This pack contains the ...
Reliable, resilient and easily repaired, the Rhino has been the mainstay transport of the Space Marine Legions since time immemorial. The Rhinos maintained by the Chaos Space Marines and their vari...
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Def...
The Deathleaper is a rare and advanced development of the Lictor strain, perfectly evolved to act as a terror weapon. This apex Lictor possesses an instinctive understanding of how to spread fear t...
While most members of the elite Celestian Order take to the battlefield on foot, a privileged few are afforded the honour of making war in mighty Paragon Warsuits. The machine spirits of such power...
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '