Fast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these tri...
Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most agg...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
The Dreadnoughts of the Legio Custodes are advanced, beautiful machines that wed phenomenal strength and speed with the interred warrior’s own unmatched martial skill. In those isolated cases where...
Space Marines are genetically augmented warriors created as Humanity’s ultimate shock troops. They go to war armed and armoured with the best wargear the Imperium can provide, complementing t...
Ferren Areios, Captain of the Ultramarines 6th Company, is a warrior forged in the fires of the Indomitus Crusade. Chosen by the Primarch to lead his brothers in battle, the Master of Rites fights ...
Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This m...
A Grand Master piloting a Nemesis Dreadknight wields the kind of ordnance usually restricted to battle tanks. Augmented with his psychic might and the servo-driven strength to wield huge and devast...
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies...
Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Wolf Guard Battle Leaders are mighty champions with an exceptional gift for strategic command, entrusted by their Wolf Lords with the responsibility of leadership. They have access to a range of re...
Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his bloated Plague Mari...
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking...
Fuegan has dedicated himself to the destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those foes he sets his fiery gaze upon are either ...
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lin...
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '