Tormentors go to war clad in garish power armour, clutching over-ornamented boltguns. They form the core of many Emperor’s Children warbands. Consumed by ego and desire, Tormentors are aggressive f...
Fire Dragons are inspired by the Dragon, that mythical fire-breathing creature of Aeldari myth, and represent the facet of Khaine that is wanton destruction. Those who serve the Fire Dragon Aspect ...
A Nemesis Claw is made up of the most psychotic and savage of Chaos Spaces Marines from the twisted Night Lords Legion. Whether picking their victims off from range or eviscerating and flensing the...
Callidus Assassins use the shapeshifting drug polymorphine to get close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of their mind‑destr...
Space Marine Captains equipped with jump packs can lead their warriors as the speartip of an airborne assault. Superlative warriors and inspiring leaders, they thrive at the very forefront of battl...
Used exclusively by the Adeptus Ministorum, the Immolator-pattern armoured assault transport is a variant on the Rhino chassis. Atop the hull of each Immolator is mounted an elaborate turret arrang...
Wings spread wide, halo blazing and Ardent Blade in hand, Saint Celestine is a living embodiment of the God-Emperor’s might. She shines like a star amid the smoke and fumes of the battlefield, radi...
Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors bound forever to mutated suits of Cataphractii armour. They stalk forward with combi-bolters blazing, mercilessly m...
Eightbound are Heretic Astartes possessed by eight separate daemons of Khorne, their swollen forms virtually unrecognisable from the World Eaters they once were. As a result, these warped warriors ...
Tubes and pipes erupt in profusion from the Lord of Virulence’s armour. These gout noxious fumes are putrid eruptions whose hue and stench guide the fire of artillery engines behind the lines. In t...
Jain Zar is the most active of all the Phoenix Lords in the war against the forces of the Great Enemy. To watch her in combat is to watch an exquisite dance, amidst leg sweeps, dodging twists and g...
Ordnance Teams crew some of the largest human-portable weapons fielded by the Astra Militarum. From bombast field guns that lob heavy shells over buildings and intervening squads, to the barrage of...
The Impulsor is a lightly armoured, fast-moving assault transport favoured by Vanguard Space Marine forces. Benefiting from the same advanced gravitic-impulsion technology employed by the heavier R...
The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs boun...
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and bru...
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war...
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throw...
The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hasti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '