A DEMONIC ENCOUNTER! Horrors, both natural and supernatural, await Batman on the journey to save his son! Gotham City has many dark secrets, and no one knows them better than Bruce--but with Damian...
DAMIAN IN THE CLUTHCES OF MEMENTO! Deep under Gotham City lies a subterranean echo of a lost time. This abandoned world has lain uninhabited for decades...until tonight. Now, Damian Wayne is the so...
DAMIAN IN THE CLUTHCES OF MEMENTO! Deep under Gotham City lies a subterranean echo of a lost time. This abandoned world has lain uninhabited for decades...until tonight. Now, Damian Wayne is the so...
DON'T MISS THE EXPLOSIVE CONCLUSION TO MEMENTO! Remember, you must die. Long ago, a young Bruce Wayne first encountered the monstrous Memento in the winding streets of London and narrowly escaped w...
A BRAND-NEW ADVENTURE! A BRAND-NEW ROBIN COSTUME! A NEW ARC BEGINS HERE! With Memento's reign of terror at an end, Damian is more committed than ever, both as Robin and as a Wayne of Gotham. But wh...
Meet Bruce Wayne, Gotham’s favorite delinquent son. In an origin story like no other, witness the boy become a dark knight shaped by a city in turmoil as it marches towards its prophesied doom. Set...
THE FINAL DARK PATTERNS CASE BEGINS AS GOTHAM BURNS! CASE 04: Child of Fire A mysterious arsonist has been secretly guiding the growth of Gotham and Batman from the shadows...now their dark design ...
GOTHAM CITY, UP IN FLAMES! CASE 04: The Child of Fire With the mystery of the terrifying new arsonist’s identity hanging over his head, Batman finds himself at a crossroads with one of his allies. ...
I HAVE NO TONGUE, AND I MUST SCREAM! CASE 02: The Voice of the Tower--Part III The fires of unrest burn bright and terribly! With Scarface still evading capture and the violent riot in the tower ge...
A TERRIFYING NEW CASE BEGINS! Case 03: The Old Gangs of Gotham When a dead body is found burned to a crisp in the heart of one of Gotham's oldest neighborhoods, the Rookery, the Dark Knight Detecti...
PAREIDOLIA CONCLUDES! Case 03: Pareidola Batman's vigilant investigation of the Red Hood Gang killing in the Rookery puts him on a collision course with the unlikely culprits at the heart of the la...
Read the whole saga! In a Gotham City where friend and foe are indistinguishable, Bruce Wayne's path toward becoming the Dark Knight is riddled with more obstacles than ever before. Focused on puni...
Bruce Wayne leads a darkly driven life, with his chosen mission as Batman leaving room for little in the way of personal happiness, but need it always be that way? On one feverish night--the night ...
THE GROUNDBREAKING ELSEWORLDS EPIC CONTINUES! Last year, DC's iconic Elseworlds was ushered into a new era with the release of Gotham by Gaslight: The Kryptonian Age, continuing the iconic saga of ...
METALLO ATTACKS! Chaos consumes the frontier town of Smallville as Lex Luthor, riding in his steam-and-Kryptonite-powered Metallo robot, brings destruction in his search for a mysterious artifact t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '