ONE AGAINST THE WORLD! Sigurd Jarlson has become a thorn in Roxxon's side...and the King of Roxxon has finally noticed him. But Sigurd's noticed Dario Agger too. He wants answers - he wants justice...
DOOM'S ULTIMATE WEAPON REVEALED ON THE ROAD TO ARMAGEDDON! Steve puts aside his mission to protect Victor Von Doom's ultimate weapon from both the U.S. and Latveria, which puts him on a dangerous c...
ADVANCED IRON MAN ATTACKS! Madame Masque and A.I.M. have won. They unleashed their very own battle armor made from the new technology built by the "new Tony Stark" and now it wants to kill the real...
LET THERE BE LIGHT! Knull has conquered the Lightforce Dimension and left his dastardly eternal mark in SUPERNOVA fashion! But wait! An enemy he thought he'd eliminated with extreme prejudice is ba...
THE ORIGIN OF TORMENT! The scariest new villain in the Marvel Universe finally gets his story told! He's hunted Peter Parker, Mary Jane Watson and Eddie Brock, killing his way to their throats and ...
BLACK CAT and VENOM risk the unthinkable to return home. If they could do it all over again…how might their lives (and their loves) be different? This time, there are no clean getaways!
Zero takes center stage as he enters the frightening forests of the maniacal Maverick known as Sting Chameleon! Can he take down the lethal lizard without X's help?
LET THERE BE LIGHT! Knull has conquered the Lightforce Dimension and left his dastardly eternal mark in SUPERNOVA fashion! But wait! An enemy he thought he'd eliminated with extreme prejudice is ba...
A TRAGIC LOSS ROCKS GOTHAM CITY! As the dust settles in the city of Gotham after the loss of [redacted], Robins enter the scene ready to hunt and more than one secret will be revealed in this semin...
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modif...
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw, mow...
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even t...
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' i...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Spee...
The town of Fireshear is a safe haven for our adventurers, or, it would be if it wasn't under attack by a frost giant raiding party! Get your hamsters ready, it's time for battle! Dungeons &...
LOST IN RAVENLOFT! Our intrepid heroes have been pulled into the realm of eternal night. With dark forces watching their every move and unknown horrors hunting for their blood, will our heroes endu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '