Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' i...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Spee...
The town of Fireshear is a safe haven for our adventurers, or, it would be if it wasn't under attack by a frost giant raiding party! Get your hamsters ready, it's time for battle! Dungeons &...
LOST IN RAVENLOFT! Our intrepid heroes have been pulled into the realm of eternal night. With dark forces watching their every move and unknown horrors hunting for their blood, will our heroes endu...
NEW STORY ARC! "BLEED," Part One-To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the la...
The fate of Mars hangs in the balance as John Carter and Dejah Thoris race to revive the planet's dying atmosphere. Standing in their way are killer robots, savage Tharks and villains of all stripe...
It ain't easy being green! With John Carter and Dejah Thoris lost somewhere in the Martian wastes, Thark chieftain Tars Tarkas takes it upon himself to search for his missing friends. Accompanied b...
John Carter and Dejah Thoris visit a remote Martian city, where residents are being terrorized by a monstrous, murderous presence. Will the Warlord and Princess of Mars be able to solve the mystery...
John Carter has crossed the vast deserts of Mars to find his beloved Dejah Thoris. But have they been reunited only to die together? John's sworn enemy, Union officer Captain Joshua Clark, will not...
With John Carter lost and presumed dead in the Martian desert, his enemy's triumph is all but assured. But who is Captain Joshua Clark of Earth, and why does his hatred for John Carter know no boun...
Alien invaders are on the verge of conquering all Barsoom. Only one man stands between them and the planet's annihilation: John Carter, Warlord of Mars. But John is marooned deep in the Martian was...
Alien invaders are on the verge of conquering all Barsoom. Only one man stands between them and the planet's annihilation: John Carter, Warlord of Mars. But John is marooned deep in the Martian was...
John Carter: Warlord of Mars returns in a new monthly series, officially authorized by Edgar Rice Burroughs, Inc.! Superstar writer Ron Marz finally gets to pen the series he has always wanted to w...
Experience Mars in all its barbaric glory, as John Carter and Dejah Thoris continue their search for a way to preserve their dying world. But their journey may lead to certain death, as a mysteriou...
On the prison planet of Golga, everyone has an agenda "and everyone wants to escape. Maika and her companions must work together to finally find a way home, without being followed by those who wou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '