Seers who once trained as Aspect Warriors find it easier to develop destructive psychic powers. These Aeldari are known as Warlocks, and frequently band together in conclaves to pool their eldritch...
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani. Although their main task is to shepherd wraithbone constructs to b...
While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comrades...
Ursula Creed is the Lord Castellan of Cadia – and though the planet itself may no longer exist, the post and her duty remain firmly intact. She is a forbidding and implacable strategist, the heir t...
Born soldiers, the Shock Troops of Cadia are trained for military service from the moment they can hold a rifle. Long years of rigorous firing drills have forged them into expert sharpshooters, ski...
The spiritual leaders of their Chapters, Chaplains are awe-inspiring warrior priests who administer rites, preserve rituals and perform ancient ceremonies of initiation, vindications and redemption...
All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. The...
Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limb...
Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automated drone, it is...
Crypteks are a core element of Necron armies, harnessing ancient technologies to support their comrades and incinerating enemies in searing beams of light. They are masters of dimensional dissonanc...
Striding forward in a rush of ungainly steps, their weaponised limbs sweeping in a whirlwind of gore, Skorpekh Destroyers feed their need to kill whenever they are unleashed upon the battlefield. N...
The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off th...
The Orks call their ruling caste Nobz. Nobz are bigger and scarier than other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking ...
Behold the Flash Gitz! The richest and most obnoxious of all the Orks. These wanton mercenaries travel the galaxy flaunting their flashy kit and engaging in acts of outrageous piracy. But don’t be ...
The Painbosses of the Beast Snaggas are battlefield doctors hardened by many brutal conflicts. Augmented with a whole host of cybernetics and armed with a suite of surgical tools and squig-based re...
Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey wor...
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '