For a Sister Repentia to flee battle is among the greatest sins known to the Adepta Sororitas. The sole duty of these Sisters is to atone for their failings in battle – to run from redemption is to...
The angelic warriors known as Seraphim fight in the advanced guard of an Adepta Sororitas army. Equipped with San Leor pattern jump packs, they descend from on high and launch themselves at the ene...
Aestred Thurga is a powerful warrior in her own right, but she recognises, with great humility, that the ancient relic standard she carries is far more important than she can ever be. She will glad...
The daemonic servants of Khorne spill from the madness of the warp to corrupt and slaughter, the very battlefield contorting at the touch of Chaos. Gore-drenched Bloodletters hack heads from should...
The Skorpius Disintegrator of the Adeptus Mechanicus drifts gracefully across the dunes, its anti-grav motors thrumming quietly in stark contrast to its thundering guns. As it accompanies the advan...
Ephrael Stern has been known by many terms during her long years in service of the God-Emperor – Thrice-born, Daemonifuge, sainted saviour, heretical witch. Once, she had been a respected and accom...
The Stormraven Gunship is an armoured versatile craft that combines the role of dropship, armoured transport and strike craft.This multi-part plastic kit contains 116 components including every opt...
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given...
The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace. The Biologus Putrifiers have a vital role to play in this process, for it is they who refine t...
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if ...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of...
Twisted arcanists, wicked of intent and strange of form, Exalted Sorcerers have an encyclopædic knowledge of spells and are able to bend reality to their desires. Amongst their number are war...
A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows w...
Infernal Masters forge pacts with daemonic entities, referred to in the lore of Prospero as tutelaries. Chanting jagged syllables and making promises of blood and souls, they unleash the powers of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '