Armed to the grille with guns, blades and greenskins, the Kustom Boosta-blasta is one of the deadliest Ork vehicles around. Ferociously fast, absurdly heavily armed, and boasting the capacity to se...
The Painbosses of the Beast Snaggas are battlefield doctors hardened by many brutal conflicts. Augmented with a whole host of cybernetics and armed with a suite of surgical tools and squig-based re...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an...
Space Marines are genetically augmented warriors created as Humanity’s ultimate shock troops. They go to war armed and armoured with the best wargear the Imperium can provide, complementing t...
Marneus Calgar is an inspiring leader and superlative warrior who strides into battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlet...
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to pe...
Arkanyst Evaluators unleash deadly experimental energies into the foe while clad in heavy‑duty hauberks to shield themselves from the worst emissions of their weapons. Their transmatter inverters p...
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they a...
Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his bloated Plague Mari...
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike...
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking...
The Sanguinor is a mysterious figure who fights only on battlefields of paramount importance, when the Blood Angels’ need is greatest. He inspires as much courage in the sons of Sanguinius as he do...
Many Canonesses of the Adepta Sororitas go to battle equipped with jump packs, using them to descend from the heavens and mete out the Emperor's justice. They are the greatest and most experienced ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '