Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping fro...
Support troops who truly live up to their name, the Space Marine Devastators deliver the Emperor’s judgment via stunning displays of brutal firepower. Missiles slam into ranks of enemies, blasts of...
An awesome sight, descending at incredible velocities from orbiting warships to engage and annihilate enemy craft, Stormhawk Interceptors are a stunning hymn to aerial superiority that the Space Ma...
Lieutenants act as the right hands of their Captains by providing tactical flexibility and helping to direct their battle-brothers in war. They are often entrusted with direct battlefield command o...
Canoptek Doomstalkers stride with eerie grace. Whether prowling their masters’ armouries as tireless sentinels or providing mobile fire support to the Necron legions, the Doomstalkers annihilate al...
The Caladius Annihilator Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Arachnus blaze carronade....
The Coronus Grav-carrier grants the Legio Custodes a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, allowing them to deploy, redeploy, and evade without...
Sentinel Guard Sodalities are deployed to protect emissaries on hazardous ground and hold defensive positions against the most grievous onslaught. They are outfitted with energy field-reinforced ‘p...
Red Corsairs Raiders are ruthless and cruel even by the standards of Renegade Space Marines. Excelling in hit-and-run attacks, they fight with cunning brutality, maiming their victims to be taken a...
Prince Yriel is a noble scion of Craftworld Iyanden, and he has walked many paths. He is also a skilled combatant, equally adept at commanding vast warfleets and leading great hosts of Corsair raid...
Tyranid Primes are the apex of the Tyranid Warrior strain, leader-beasts boasting fearsome intellect and synaptic capacity. Adapted to their role, some carry long, sinuous lash whips to ensnare the...
The Red Corsairs have a haggard and motley appearance, embodying their existence as piratical outlaws. Their armour and equipment are often patchwork and scavenged, and they adorn themselves with b...
Aeldari Corsairs have cast aside the restraints of the Asuryani paths in favour of a life of adventure and glory. Known as the Anhrathe, they travel wherever they choose. Using their superior...
Buri Aegnirssen surges into the foe with the ferocious abandon of one with nothing left to lose. With sweeps of his adaptable darkstar glaive, Bane, this hardened survivor carves a bloody path thro...
The Death Guard march to war in slow, purposeful steps, advancing through a hail of fire with unnatural resilience. They spread disease and contagion wherever they go, blighting the very land...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '